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Sinless Review

Sinless Review

Sinless is the latest game to jump on the cyberpunk trend, taking full advantage of the genre’s well established tropes. Developed by MGP Studios, Sinless takes the well-established point and click gameplay model, and turns into it into a three part Matrix-inspired trilogy.

The game begins with the main protagonist standing in a tower block, surrounded by escalators. You can see heavy rain pouring down outside through what little light is available. After a little bit of exploration you spot a hooded figure peering at you from the shadows but before you get a word in the mysterious figure is gone.

The story revolves around the idea of the human race being a sheep to technology, exploring the various issues around this. Everyone within Sinless spends their time using mobile phones, spending so little time paying attention to actual reality that they often can’t tell the difference between the two. Ham-fisted metaphors aside, the idea that your character is somehow “the chosen one” that breaks free of this, honestly just screams of Neo from The Matrix. I was half expecting Morpheus to appear and start telling me about how he can only open the door for me.

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The art style in Sinless is utterly striking, a mix of dark lighting and bright colours. It’s almost a metaphor for the depression of the human race clashing against the futuristic city. I say depression, as citizens are all on forced digitized medication, ensuring they don’t fall out of line with what the government expects of them. The Omni-Care program structures people’s medication to them on a day to day basis, ensuring they are as productive as possible. It is essentially the perfect setup for your standard “rise against the oppressive government regime”.

Between dialogue and exploration Sinless uses pipe based timed puzzles to help provide a challenge during gameplay. They are often poorly executed though, the puzzles give you very little time to actually complete them, meaning poor design gets in the way of puzzles. Instead of a natural problem solving transition, you find yourself repeating the puzzle over and over again in order to get it right. Navigation is also an issue during Sinless, the game will tell you the name of the building or place you need to visit, but it won’t give you directions. I often found myself aimlessly wandering around until I accidentally found the right way to progress. A simple indicator on the in-game map would make gameplay much easier, although this would likely make the game even shorter than it already is.

The game itself is surprisingly short, with the story only taking a few hours to complete. This is likely because the game is part of a trilogy, with two more games to be released in the future. For £3.99 it’s not too bad, but I’d personally want a little bit more content.

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Soundtracks are one of the most important parts of any gaming experience for me, and the music is one of this game's strongest aspects. It perfectly complements the game’s dark tones through a mix of dark synths and broken percussion. The music, together with the art style and sound design, create a believable and tangible world.

Sinless has some great ideas which unfortunately weighed down by bad design choices and an unoriginal story. The game’s aesthetics are often pleasing enough to help soften the banality of the story, providing players with a bearable experience. Progression around the world in Sinless is one of the biggest issues, which annoyingly, could be fixed quite easily. With the game only being a few hours long, I’d recommend waiting for the other two episodes to release first before taking the plunge. 

6.00/10 6

Sinless (Reviewed on Windows)

Game is enjoyable, outweighing the issues there may be.

As it stands Sinless is a pleasant but unoriginal game that needs to do something new in the forthcoming episodes.

This game was supplied by the publisher or relevant PR company for the purposes of review
Thomas Hughes

Thomas Hughes

Staff Writer

I like to play games, find me writing about how yer da hates season passes

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COMMENTS

Mike
Mike - 10:50am, 1st February 2016

Hi there, dev here.

First of all thanks for the review.  

I would like to adress a few topics: since the game lacks handholding for the most part and features/lore/plot elements will remain hidden unless the player finds them and judging by the review you might have missed out on some of them. So in order to get the most out of the game here are a few tips:

You are given the freedom to focus on the main plot to progress and finish the game: however by doing so you can acheive the barebone information necesarry to progress. Lore and plot related elements are scattered throughout the world: therefore exploring various options, a chat with a NPC, newsfeed event, interactions,descriptions etc will help connect the dots and paint a clearer image and make the game longer.

Also to get the most out of the story a revisit upon completion is recommended for a few reasons. During 1 key moment in the game we are presented with a few topics all of which present different revelations however we can only choose one per playthrough. 

And as with "Fight Club" the reveal at the end ought to shed new light on certain aspects which might have seemed unclear or random during the first playthough. This also concerns the philosophical theme, which manifests itself on numerous occasions throughout the game, but should be more apparent during a successive playthrough.

Without aforementioned points,  I can understand how the story can be seen as a cliche matrix-esque story with a lot of incoherent rambling. However it would be a shame if it would interpreted as that, since the plot is mulitlayered and far more complex than it may seem at first.

Of course many questions will remain unanswered due to the story being divided into 3 chapters. 

Hope you have the time to give Sinless another try and these tips will prove useful and make the game more enjoyable and story more coherent, enjoyable and original.

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Thomas.Hughes
Thomas.Hughes - 03:10pm, 1st February 2016 Author

Thank you for the comment, sorry I didn't interpret the game in the manner you had hoped.  I didn't think I was overly harsh in this review, and only made some points that other people may have felt during a playthrough. I liked some of the ideas and do think the trilogy has potential.

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Mike
Mike - 11:43am, 3rd February 2016

No worries, I completely understand. The lack of handholding regarding the main story was intentional: however now I'm considering adding a note post game recommending a revisit: seeing as this is not the first time such critique has been raised. Usually people who had a speedy first playthrough had similar observations, but changed their view upon replaying with said info, hence the tips as a "just in case" :) 

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