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Mafia II Review

Any open world sandbox game faces stiff competition in what has become a popular, but crowded genre. With titles like Grand Theft Auto IV, Saints Row 2, Red Dead Redemption and Crackdown all selling extremely well, it must be an intimidating prospect for developers to enter into competition with some serious gaming heavyweights. Does Mafia II impress and can we get through this review without exploiting any gangster quotes?

Mafia II

Mafia II acts as a successor to the largely forgotten and generally underappreciated 2002 PC title, Mafia: The City of Lost Heaven. While there are a few clever nods to the preceding game, this sequel follows a new group of characters in a different setting: Empire Bay. Mafia II focuses on Vito Scaletta as he works his way from a tough immigrant background to the ranks of one of the world's most famous criminal organisation. Taking place during the 1940s and early 1950s, the game takes an unusual step of moving forward in time in small jumps in time with certain narrative events. This is a particularly nice touch as it leads to both the characters and Empire Bay changing in the post-war era, a feature which is rarely used in games.

It's clear that developers 2K Czech have put a lot of work into the plot in an attempt to steer it away from typical gangster film clichés. In some ways they are successful, with the story covering a lot of ground with a few really unusual missions and locations that definitely keep your interest. The characters themselves though are far more familiar, with the usual selection of enforcers, boss-figures and crooked accountants feeling like a best-of compilation of Hollywood crime films. However, this is by no means a criticism and some well-judged voice acting from a strong cast helps to lend real life to these figures.

Mafia II

Empire Bay is a very impressive and immersive game world, creating a lifelike and believable backdrop to the story. It's a location which has been carefully researched, with the architecture, vehicles and fashions bringing to mind classic black and white photographs of the time. In-game radio stations also play authentic licensed period music which changes as the narrative progresses, alongside the world around it. In some ways the setting feels like a story of its own, making it the perfect location for Vito's violent quest for wealth and status. Technically, Mafia II impresses with some excellent visuals and a host of realistic weather effects. Generally the character animations are fluid and lifelike, with some occasional exceptions that appear jarringly odd in an otherwise credible environment.

However, while Mafia II has a great environment and engaging plot the gameplay is much less remarkable. Split very clearly into driving, shooting or driving and shooting there is very little else on offer. The driving is fairly satisfying with cars having initially challenging, but realistic, handling. Each vehicle does feel different to drive and there is a healthy variety of transport on offer, from muscle cars and hotrods to milk trucks and flatbeds.

Mafia II

Empire Bay's police are both aggressive and temperamental and flouting the Highway Code usually results with them hot on your tail. As such it is often easier to drive slowly and carefully, obeying the traffic signals and not smashing that incredibly annoying slow, old driver off the road to their death. It's an unusual feeling, obeying the law, but considering most of your criminal actions need to remain silent it does make sense. Yet, it's not terribly empowering to have a brutal killer as a passenger moaning at you for running a red light.

Inevitably there will be times where you'll be pursued by the police and losing them is initially a bit of a daunting task. As long as you're in sight of the cops, they'll actively pursue you as well as submitting your vehicle registration and a description of your clothes to their colleagues. This means you'll usually have to outrun your pursuers until you can reach a garage that will change your vehicle's number plate and colour. It will also be necessary to get to a clothes shop to acquire a different outfit. Thankfully the system judges the severity of your crime, so if your offence is a minor misdemeanour you can usually merely outrun the law and prevent any further repercussions.

Mafia II

Alongside the game's driving gameplay is a cover-based third-person shooter, which will form the bulk of the missions. It's a system that will be immediately familiar to action gamers and it works no differently in Mafia II than any of its competition. A context-sensitive cover button will lock you to the nearest wall or object, before the tap of another button will allow you to lean out and fire. It is a solid system and works well enough, although the lack of a blind-fire button can get a little frustrating on the harder difficulties especially when you find yourself being rushed by a shotgun wielding henchmen. The regenerating health system is also fairly standard, meaning you'll be spending a lot of time in cover waiting to pop out again.

In addition to the third-person shooting, there are fairly frequent fist-fights which use a very simple interface. With only three buttons, one for light attacks, another for heavy and the final for blocking, it's like a toned-down fighting game. The camera can irritate during these encounters when you frequently find your opponent obscured by Vito's body as you circle one another. Similarly, these encounters are made very easy by simply holding down block at all times, before landing one punch at a time. It's time consuming, but seems the most effective way to take out your enemies. The only other variation is a few stealthy sections of missions which are never challenging and are too short to make much impact.

Mafia II

The biggest disappointment about Mafia II is the lack of activities to occupy you. In virtually every other recent sandbox game, you're presented with dozens of side-quests, hidden missions and mini-games. However, that's not the case here, you have the 15 missions the game gives you and two sets of collectables hidden around Empire Bay and that's it. It's a real letdown to discover that this vibrant setting has nothing to occupy you beyond the missions. Similarly, the limited gameplay types mean that each level is similar and towards the end of the title, a nagging feel of repetition creeps in.

Despite the pull of the story, the progression of the narrative also leads to a rather dull and monotonous opening. As Vito is a lowly hoodlum to begin with, the early missions are all very menial involve tasks as dull as handing out cigarettes to customers, driving people to destinations and back-alley scuffles. Thankfully later on in the game, the missions really pick up and become far more epic in proportion. However, even here most levels involve you having to drive people back and forth from location to location, which begins to grate after 15 missions. Another potential misstep is setting the opening levels of the title in icy conditions, making the driving difficult, which when combined with these rather tedious early missions, might be enough to put some people off.

Mafia II

Mafia II is by no means a bad game; in fact it's a solid, well-rounded title. However, the limited range of activities to engage in and the somewhat repetitive nature of these tasks hold it back. The story and environment are worth experiencing, but there's very little replay value in a game that is essentially 15 missions and very little else. So if you're looking for a purely single-player experience with some nice ideas, then Mafia II will provide something to entertain you. Yet there are so many other sandbox games out there that come with fewer criticisms to recommend above this title, which is a real shame given the amount of effort that clearly have gone into developing this long-awaited sequel. As such, Mafia II struggles at making you an offer you can't refuse: and to think, we almost made it to the end without saying that.

Mafia II

7.00/10 7

Mafia II (Reviewed on PlayStation 3)

This game is good, with a few negatives.

This game was supplied by the publisher or relevant PR company for the purposes of review
Christopher Wakefield

Christopher Wakefield

Writer

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COMMENTS

POBmaestro-1428097466
POBmaestro-1428097466 - 11:42pm, 3rd April 2015

Cracking review Giraffe, very clever and well written. As for the game, well I loved the original and was really looking forward to the sequel. The missions I played/seen in demos/previews looked great but ultimately it seems the game lacks the variety and spark of the original. I still plan on getting Mafia II but I think I shall give it a few months and then get it on budget. Disappointing, but there are other sandbox games out there which offer more and do it better. Again, really good stuff Giraffe :)

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Kaostic
Kaostic - 11:42pm, 3rd April 2015

Love it, great game.. If not a tad short. PLAYBOY; AWAYYYYYYY [ATTACH]22037[/ATTACH]

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Betty_Swallocks
Betty_Swallocks - 11:42pm, 3rd April 2015

I agree entirely. The missions are good, the storyline is great and the city is beautifully laid out. You really feel like you're in 40's America. I like the way random characters in the street would often be having conversations or even arguments that you can eavesdrop on. That said, you're quite right in that it lacks a bit in replayability. It would have been better if they'd put in the Free Roam mode that they had in the original game. (Still one of my favourite games and one I still load up from time to time even after 8 years.) But if you look at it as more of an interactive movie than a completely free environment such as the GTA series it makes more sense. The story is more important than the variety of action. I'm just playing it through straight without bothering with the collectables so as to have the story complete without interruptions. I'll play it through again and get the posters and covers later. It would have been nice to have something extra unlocked at the end like they did before. Sort of saying "ok, that's the story. We hope you enjoyed it. Now play around in the Mafia world and here's some random mission generating characters to give you something to do."

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POBmaestro-1428097466
POBmaestro-1428097466 - 11:42pm, 3rd April 2015

I personally think that unfortunately, like many modern games of today, DLC will become more of a focus for providing replayability. 2K has already confirmed the first pieces of DLC coming 7th September ([URL="http://www.gameon.co.uk/game/news/2010/mafia-ii-2k-games-confirm-new-downloadable-content"]see here[/URL]), and I wouldn’t be surprised if we see a lot more. I am annoyed that there isn’t a free roam mode in Mafia II, as too believe that is one of the better parts of Mafia 1 which brings me back (despite the ‘movie-like’ missions). Who knows, they might release something like this for Mafia II in the form of purchasable DLC, but that would really **** me off since it should have been included in the stock game.

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Namredips
Namredips - 11:42pm, 3rd April 2015

The ending is an absoloute ***** and had me screaming at my screen.

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Rasher
Rasher - 11:42pm, 3rd April 2015

the new DLC does allow you to do "free roam" we should have a review up of it shortly to explain how it all works but maybe too little too late?

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POBmaestro-1428097466
POBmaestro-1428097466 - 11:42pm, 3rd April 2015

Well at long last I purchased Mafia II and its DLC over the festive period for about a tenner in a Steam deal. And sadly about £10 is about all it is worth. I totally agree that the game world is extremely detailed and well laid out, however that just adds to the travesty that there is no way of properly exploring it in a free ride mode. The main game missions are for the most part tediously dull. This was beautifully summed up for me when one mission was to raise a lots of cash - which you spent 10 missions building up and then losing as part of the narrative - and there were only two ways to make money: steal cars for scrap or hold up shops. Wow talk about variety. Thankfully the DLC packs had some super cars in that I could use to cut the lengthy driving time down. While the DLC was supposed to add a “free roam” mode, to me it just seems to be more tediously dull “Drive to A, shoot A then drive to B” missions, but this time spread out over the city, that meant yes, more driving. The free ride or free ride extreme modes seen in Mafia I showed what unlimited replayablity is all about. There are a few gem missions throughout, and true I only did Joe’s Adventures but I gather Jimmy’s is more of the same (but without the collectables), but the most fun I had was when the terrible AI or game bugs created some unpredictable moments. But perhaps my expectations were set too high. After waiting so long for a follow up it seems that Mafia II has been left behind by its rivals and fails to capitalise on its authentic potential. Voice acting is indeed good but I failed to like engage with any of the characters. Joe was fun but the storyline for me was too thinly spread with, guess what, more driving. Having to see them kill Tommy from Mafia I was just adding salt to the wounds really. Oh and not being able to shoot out of the car whilst driving? That was another irritating step backwards for me. I do like the sound effects but the radio stations were a letdown (again years behind even GTA III) and the game engine seemed badly optimised – frequent stuttering on a high spec nVidia PC on medium settings is unacceptable in my books. I hate to say it but I would have been better of with the console version. The game did take 20 hours of my life; however I was playing a) in the hope that something better would be around the next corner (and being disappointed) and b) the Playboy mags. Sigh. Back to Mafia I then!

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Betty_Swallocks
Betty_Swallocks - 11:42pm, 3rd April 2015

I think a lot of people missed the point with Mafia 2. If you got it expecting it to be GTA4 set in the '50's then I can see why you'd be disappointed. I looked at it as an interactive graphic novel and as such it's very good. I enjoyed the story and I'm currently playing through it again.

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POBmaestro-1428097466
POBmaestro-1428097466 - 11:42pm, 3rd April 2015

I think a lot of people missed the point with Mafia 2. If you got it expecting it to be GTA4 set in the '50's then I can see why you'd be disappointed. I looked at it as an interactive graphic novel and as such it's very good. I enjoyed the story and I'm currently playing through it again.

I loved the story, characters and mission variety in Mafia I, and I've gone through it many a time. And the free ride in the original has pulled me back again and again. My problem with Mafia II was I just didn't get into the story at all. I guess it depends on taste, but for me the story was largely predictable (spoilers ahead!): work way into Mafia family, work for family, go behind families back, family finds out and then wants to kill you. And the missions seemed to largely involve either driving back and forth or shooting a couple of dozen mindless henchmen. For example, that mission which has you drive to Joe's, drive to the gents club, drive to the observatory and then drive home (with annoying drunks in the back), just failed to hit any chords with me. It also doesn't help to have enemy gangsters shoot at you with the cops not firing back at them, but when you fire back in self defense the cops will quite happily shoot at you :(

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