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Starpoint Gemini: Warlords Preview

Starpoint Gemini: Warlords Preview

So, in case you didn’t know, space is big. It’s really big. Just ask any scientist you know and they’ll tell you that space is indeed quite a large and expansive… thing. So, if you’re designing a game set in that vast, soulless void surrounding our home planet then you need to go some way to demonstrating just how big space can be.

So step forward, Little Green Men Games and Iceberg Interactive, returning to Steam with a successor to their well-received title Starpoint Gemini 2. Starpoint Gemini: Warlords aims to blend together the genres of space sim, RPG and 4X. It’s a tall order but once the initial prologue of the game’s Early Access version has been completed and the Gemini system opens up, you begin to see just how grand a scope Little Green Men Games have aimed for.

The game promises two game modes upon release: Campaign and Conquest. In Campaign you follow on from the events of the last game in the series, in which a great conflict has left this space system sparsely populated and war-torn. The game promises choices that can be made that will affect the outcome for the entire galaxy, the alpha version teases this with its branching dialogue trees and multiple choices. Conquest mode will be a game mode where the narrative of Campaign is stripped away and players are allowed to do what they please (it’s this version that I’m presented with after completing the tutorial).

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Little Green Men Games say directly in their description for the game that pretty much every community idea that they couldn’t implement in Starpoint Gemini 2 has gone into Warlords. Not least in the new ability to build and maintain a giant space station as your home base to ‘park’ your best spacecraft in.

Gameplay in this alpha comes in a form familiar to players of most open-ended exploration games. You’re dropped straight into the galaxy without much direction and nothing much to go on except a job board and a lot of needy NPCs ready to give you missions. Through search and destroy, salvage, maintenance, convoy raids and trading, players will be able to increase the cash in their virtual bank account and pay for upgrades to their station or for new ships.

Unlike games like Rebel Galaxy, movement in Starpoint Gemini: Warlords is multidirectional. This is both a help and a hinderance, as it can sometimes be a struggle to line your spaceship up with objectives or to properly track enemies in a dogfight. The game does include a useful targeting tool that tries to alleviate these problems, as well as a surprisingly expansive context wheel that, when activated, allows numerous actions from communication to tailgating to boarding.

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Graphically, Starpoint is no Star Citizen or Elite: Dangerous, yet it’s not without its charm. Ships will reflect the light of nearby suns, their angles stark against the vast expanse of space in the background. During combat, streaks of laser and gunfire will flash across the screen, while impacts on shields and hulls look impressive and believable. There are a few popped textures and muddy-looking areas here and there that remind you that the game is in its early stages but nothing that breaks the immersion too much.

Sound-wise, your usual science fiction staples are there - fizzing laser, chattering autocannons and the whooshing of spacecraft. Most jarring, however, is the voice acting in the game. Admittedly it’s admirable that the developers have tried to implement as much voice work into the title but many lines fall flat and a lot of the voice work seems to be phoned in or unenthusiastic. Since a majority of the dialogue is tree-based and solely in text, however, this doesn’t crop up as much of a problem too often.

Starpoint Gemini: Warlords is still in a very early stage and Little Green Men Games have a reputation for seeing the job done, so fans of the series should know they’re in safe hands jumping into this game in Early Access. With continual input, improvement and expansion on the campaign features this title will be a great entry into what is already a series growing in reputation.

Alex Hamilton

Alex Hamilton

Staff Writer

Financial journalist by trade, GameGrin writer by choice. Writing skills the result of one million monkeys with one million typewriters.

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COMMENTS

Bedstock
Bedstock - 03:02pm, 18th May 2016

I've been part of SG2 Early Access and remember it was a great experience. Cool open devs, spectacular community and every update brought something discussed in forums weeks earlier. Hope they do the same thing with Warlords.

And the game itself certainly looks like SG2 on steroids :)

@devs - please bring back the Tzar carrier!

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Zeno Zokalj
Zeno Zokalj - 03:27pm, 18th May 2016

Thank you for this preview on behalf of whole LGM Games team. We already got some feedback on voiceovers so rest assured they will be changed. Also the game is far from over yet, community feedback is fantastic and we cannot ask for much more. :) Thank you for taking time to check it out and write an article on it, Alex!

Zeno, LGM Games Community Manager

@Bedlam: Tzar is in the game, I'm flying it. :) We implemented about 40 out of 90 ships that will be available on release.

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Hamiltonious
Hamiltonious - 03:33pm, 18th May 2016 Author

You're welcome! I'll be following the game's progress with interest for sure.

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Tanvaras
Tanvaras - 01:43am, 20th May 2016

Been enjoying SPG series since the very first day of SPG 2 Early Access (Was interesting how I came about LGM's SPG 2 EA) and it has been an amazing ride through EA and into Live, seeing the DLC's come out, and now onto SPG Warlords EA. LGM have proven that they know how to be an amazing Dev Team, not only do they care about their game, but also the community is one of their top priorities as well. They listen and take feedback on the Good, bad and Ugly and do their very best to bring us the Game the community asks for. This is worth its weight in gold, and I am glad I have been there for all the Early Access with the LGM team, and look forward to seeing Warlords progress and all future project LGM bring out.

To anyone keen on the Space Game Genre, jump onboard with the Warlords EA and help guide the game into something really special, LGM Steam community is one if not the best on Steam.

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