Rising World: Preview
Oh, Rising World, how you tickled my creative functionality. Throw me in the middle of the woods with nothing but an axe, pickaxe, and a few basic item recipes, and you have a game very similar to the likes of Minecraft and The Forest. If you find yourself liking those titles but are looking for a more tame, casual feel, you might want to keep your eye on Rising World.
My first hour in the game consisted of roaming around a map (there are about four sandboxes currently available) with my best buddy and gaming partner, Miguel. It didn’t take long for confusion to set in, but, through trial and error, we were able to:
*Build a small base, outfitted with a grill, a forge, a fireplace, and two sleeping quarters
*Harvest watermelons and apples
*Kill pigs and make cooked bacon (by far the best part of the game)
*Explore numerous caves
Sound fun? You bet it was.
You know what wasn’t fun, though? Glitching my way through the map. Several times.
Our playthrough was cut short due to Miguel glitching through a cave wall and endlessly falling into oblivion. Changing the servers didn’t even help because the game tracks your location across all servers. If you’re screwed in one, you’ll no doubt be screwed in all of them. Do note, however, that this game is in Alpha, so bugs and glitches like these are normal. Let’s hope that the issue is resolved before the game’s full release.
Rising World, although detailed, did not seem to have much action. It might have just been the server I was playing on, but not once did I feel concerned about anything other than forging items, monitoring my hunger and thirst levels, and cooking strips of bacon. The experience was very mild, and I could definitely see myself recommending Rising World to those who love to be creative but don’t love to be in any real danger.
Rising World can no doubt be summarized by one word: potential. It has the potential to be a great way to casually pass the time with friends, but also has the potential to flop due to literally game-breaking glitches.
From my experience, Rising World would best be described as The Forest with its fangs, claws, and naked savages removed. The inclusion of special, no-kill servers allow players to fully embrace their creative side without the worry of troublesome enemies. Your ultimate foes will be hunger and thirst (both of which are easily allayed), along with the frequent glitches through the map.
Once these glitches are gone, I’ll find it much easier to recommend the game to my (filthy) casual friends.
I have my eye on you, Rising World.
COMMENTS