Dream Car Racing 3D Preview
When it comes to off-road driving in videogames, I always come back to 2009s Fuel from Codemasters. I had it on my 360, and it was excellent: a huge wasteland of races, challenges and just fun environments to drive around in. Dream Car Racing 3D gave me similar vibes, and I wanted to try it out since Fuel has long since been lost to GFWL.
I discovered that, instead of prebuilt, pre designed vehicles you have to make your own, kind of. The game starts you with a standard chassis, and looking through the steam workshop at what other people have been making it seems that the default is as good as you’ll get. The interface for designing vehicles felt very similar to 3D modelling software, with right-click moving the camera around the vehicle and the building done with click-and-drag inputs.
All the components can be upgraded with the money you’ll earn from racing, though the actual parts don’t cost anything themselves. You’ll need to compound a lot of those upgrades to have any noticeable change in your vehicle, but the upgrades can be relatively cheap if you’re ok with driving around the game’s wasteland collecting coins. The only thing you can really do with the design of your car is cosmetic, so if you wanted to drive around a desert in a London Cab, then more power to you.
The actual driving was a massive disappointment: despite texture changes, the terrain reacts all the same and the car is extremely bouncy. You can drive over what I would assume to be a muddy field and slip out as if there were no traction at all, or collide into a small ridge and fly up in the air. The driving itself feels very floaty and often it feels like you’re not in control at all, and in my experience the upgrades actually only serve to make this worse.
The terrain is really boring too: there’s no plant life, and few buildings around the map. Everything looks like a single texture that is recoloured, and even the races are indistinguishable from each other. This is probably because they’re all randomly generated paths on the map, rather than handcrafted tracks that can test your car’s ability. Every time you complete a race - which is against ghosts of yourself and markers based on times the game sets - you can make a new track, and while you can set up a variety of weather effects, time of day and difficulty, the weather effects didn’t really do anything for me and the time of day just changes the sky texture.
There is a sandbox mode, which I’d assume was for testing out your vehicle but it seems it’s for driving around the landscape collecting money for upgrades, as a random amount of coins will spawn somewhere nearby. Only one set of coins will spawn at a time, and they can be anywhere around you, the further away the more will be there. This leads the sandbox mode to be mostly driving around in circles.
I came into Dream Car Racing 3D hoping for an updated Fuel, but it plays like a shallow driving game with more effort placed in the aesthetics of the cars than in making it satisfying to drive them. With nothing to race against, aside from the clock, it makes everything feel very empty and hollow. The annoying thing is that no matter how great you make your car look, it’s all set on a very boring backdrop so your screenshots will always be a bit sub-par.
COMMENTS
Roman Konyukhov - 04:24pm, 18th October 2016
The author has not even started the sandbox. There are no coins in the sandbox. The coins are in the single player only. And it would be possible to load one of the flat maps from workshop.
The car bounces, because the author was not able to create a good suspension.
This article is bad.
TheSphericalCat - 05:23pm, 18th October 2016 Author
Thanks for the comment, I'm sorry you feel that I've unfairly represented this game but I just documented my time with it. I found that the cars reacted in a similar way no matter their design, and my complaints about the terrain all reacting the same stands across any map I could download.
Camera Junkie - 02:25am, 20th October 2016
This is an example of a map with terrain that has different friction: http://steamcommunity.com/sharedfiles/filedetails/?id=779856580&searchtext=
Other than that, the terrian responds differently when angles are different. You can easily create a car that preforms well in a desert, but bad in mountians, and the same the other way around. (This is especially evident when looking at flat maps vs others)
If you put deformaions on... your car would not bounce into the air when you hit something. If you configured your shocks properly... You car would never bounce
Maybe cars act "Similar" to you because there is only one class of car in single player (Because of the engine limit).
Maybe cars do not act well because you cannot fully upgrade them... because you are in singleplayer
Maybe you think this game is bad because you are a bad engineer and find the game threatening.
TheSphericalCat - 02:38am, 20th October 2016 Author
Thank you for your comment! I'm gonna start by agreeing with you to some extent: I'm an awful engineer but I don't pretend to be, I'm just some guy who writes things on the internet. I certainly don't find a game threatening.
Secondly, thank you for your suggestion of a map, this wasn't actually uploaded to Steam when I wrote this piece - our internal proofing process takes a few days. As for the comments about playing the single player, I didn't see that there was any obvious difference in gameplay between the single player and the sandbox so I played what I assumed was the main mode more.
As this is only a preview, I will be more than happy to return to Dream Car Racing 3D in a few months when some meaningful changes have occured and take your suggestions to form a better picture of the game.
Camera Junkie - 06:08am, 22nd October 2016
You missed a lot of features/content, a better informed second look at this game would be equivical to the changes you plan on waiting for.
The continued support of this article is unethical at best. Please at least comment that your first looks may have overlooked some major content/features.
If you need another point disproved, look at cars like the Prometheus pillow edition, Land rover, and the 6x6 Crawler, which all FAR outpreform the default car on maps like Basic Plateaus and other rugged maps. In contrast, vehicles like car002 preform much better than the afforementioned on flat maps.
Making cars in this game can be hard, so is making tutorials. Im sure if you DM Anyone700 he will help you and most likely create a tutorial baised on any suggestions you have.
First two mentioned cars are made by Anyone700, the third by hackel1995, the fourth by giugiaro500. They can be found in the: "Published Cars" tab in the editor's menu by selecting: "Filter" and typing "Anyone", "hackel", and "giugia" respectively. Note: the full name does not need to be typed.
Basic Plateaus map: http://steamcommunity.com/sharedfiles/filedetails/?id=765871367
Please don't prove my words wasted, took me roughly a half hour to thoughtfully compose this.
William FitzPatrick - 11:43pm, 19th October 2016
You have not played long enough. You failed at engineering a good/different/interresting car and then gave up before looking up some tutorials.
This game allows you to change EVERYTHING about your frame geometry, and mostly everything else that goes into building a car. If you even looked in the 5+ raitings tab, you would have seen a plethora of good cars.
If you want to see some good/unique cars, look up my name in the published-sars section: Anyone700
But first, tell me how this is a graphically different version of the default car: http://steamcommunity.com/sharedfiles/filedetails/?id=774095896
djd4ws0n - 01:45pm, 22nd October 2016
It appears that most of the comments here suggest that checking third-party content should have been the basis for this preview, which, in my opinion is wrong. The game should be considered on it's own merit - and not what extra content is out there.
If anything, there's definately some constructive feedback in here in the comments for the dev to take on board, such as explaning the UI better for building a car and the inclusion of some tutorials that would help in understanding how to build better suspension and the like.
Camera Junkie - 10:51pm, 7th November 2016
The above is not third party content , it is content uploaded by the developer and the community. It is all easily accessible within the game. There are tutorials, the reviewer chose not to watch them. They are easily accessible from the in game menu
Camera Junkie - 12:16am, 8th November 2016
The above is not third party content , it is content uploaded by the developer and the community. It is all easily accessible within the game. There are tutorials, the reviewer chose not to watch them. They are easily accessible from the in game menu