What Bethesda Didn't Tell us About Creation Club
Remember when Bethesda introduced paid mods for Skyrim and the entire internet decided that they were now evil? Well get ready to experience that all over again with the newly-announced Creation Club.
In their E3 presentation, Bethesda gave us a lot of detail about the scheme, how it would work and how brilliant mods are. They detailed how we would be seeing both first party and third party mods, as well as how they will all be approved and quality tested to make sure they don't interfere with anything. There was one small thing they didn't mention, found in the FAQ section on their website:
"How do I get Creation Club content?
Creation Club is available via in-game digital marketplaces in both Fallout 4 and Skyrim Special Edition and purchased with Credits. Credits are available for purchase on PSN, Xbox Live, and Steam. Your Credits are transferable and can be used in both games on the same platform."
They go on to state that this isn't a return for paid mods
"Is Creation Club paid mods?
No. Mods will remain a free and open system where anyone can create and share what they’d like. Also, we won’t allow any existing mods to be retrofitted into Creation Club, it must all be original content. Most of the Creation Club content is created internally, some with external partners who have worked on our games, and some by external Creators. All the content is approved, curated, and taken through the full internal dev cycle; including localization, polishing, and testing. This also guarantees that all content works together. We’ve looked at many ways to do “paid mods”, and the problems outweigh the benefits. We’ve encountered many of those issues before. But, there’s a constant demand from our fans to add more official high quality content to our games, and while we are able to create a lot of it, we think many in our community have the talent to work directly with us and create some amazing new things."
So, that's cleared up then. Creation Club contains mods, and your way of acquiring those mods is to pay real world money to acquire credits with which to buy them. So this definitely isn't paid mods, even though it's mods that you pay for, it certainly is not paid mods: Bethesda have learnt their lesson there. Apparently.
The internet has already started to go into meltdown, with Reddit and Twitter currently on the verge of catching fire due to all the flaming. There have been calls to boycott all of Bethesda's games, and there's rumours that someone might be writing an angry letter to Pete Hines.
COMMENTS
Tnekarma1289 - 03:03pm, 12th June 2017
Good this is a bad move for Bethesda and everyone knew it when paid mods were first mentioned it takes away the purpose of mods which is to keep the life cycle of a game relevant and there are a lot of people who won't pay for mods and so I think while we all hate the idea of paid mods we don't need to boycott Bethesda as paid mods will flop on their own.
Acelister - 03:08pm, 12th June 2017
Honestly, I might pay for A Tale of Three Wastelands, if only to make sure that it runs smoothly.
However, I'm incredibly cheap, so said paid mod totalling hundreds of man hours and resulting in many hundreds of play hours would still have to cost like £3.
Tnekarma1289 - 03:16pm, 12th June 2017
I understand that it helps the creators of the mods but I just don't think it will be successful and will probably be a waste of time
Dombalurina - 03:16pm, 12th June 2017 Author
I'm just surprised they didn't learn from the previous backlash. I don't think this is a very smart move to be honest.
TheSphericalCat - 06:29pm, 12th June 2017
I don't understand why this is a problem, as long as Bethesda don't start using it to slice up any future game that will use this system. It seems to be win-win for everyone as long as Bethesda aren't "What a wonderful fish"....