Two Worlds II: Call of the Tenebrae Spins off into Standalone Title
Two Worlds II: Call of the Tenebrae has expanded in scope considerably since its initial inception. With studios TopWare Interactive and Reality Pump Studios finding they had much more to say than they first envisaged, the DLC will be released as a standalone title as well.
“When we started development on Two Worlds II: Call of the Tenebrae in early 2016, we underestimated how excited our team would be to get back to Antaloor. It took longer than expected, but we ended up with a 10+ hour adventure that is nearly a full sized release! Due to how large Call of the Tenebrae became, we’ve decided to release our game as an add-on to Two Worlds II, in addition to a standalone version for fans both new and old.” - Alexandra Constandache, CEO TopWare Interactive.
Two Worlds II - Call of the Tenebrae plunges the Hero into a decades-old mystery and a battle against a hideous, ancient evil known as The Tenebrae. The stakes have never been higher, but our hero won’t face this threat alone. Friends and foes both new and old await you, as you fight to discover the truth behind a powerful secret that will shake the Two Worlds universe to its core.
The DLC is due out shortly, with a new HD engine update, and a deal of new content. A season pass is also available, which includes Call of the Tenebrae and the follow up DLC, Shattered Embrace, due in Q4 of 2017. It also includes two upcoming multiplayer map packs, and a slew of deluxe digital content, including in-game bonus items, the art book, the Two Worlds II compendium, and a soundtrack.
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