The Elder Scrolls Online Console Versions Delayed
The Elder Scroll Online, the MMORPG new-kid-on-the-block from, will not arrive on next gen consoles for a further six months. In a press release and website post today, developer ZeniMax admitted they had run into "unique problems" in developing the game for PlayStation 4 and Xbox One platforms.
We continue to work on the console versions of ESO, and game development has been progressing steadily, but we are still working to solve a series of unique problems specific to those platforms. Integrating our systems with each console manufacturer’s networks—which are both different from the PC/Mac system as well as different from each other—has been a challenging process. It has become clear that our planned June release of the console versions isn't going to be possible. Though we have made great progress, we have concluded that we’ll need about six months to ensure we deliver the experience our fans expect and deserve.
ZeniMax Media Inc.
The online RPG, set in The Elder Scrolls Universe, was released last month for PC and Mac and was originally due to arrive on consoles in June. Now it seems that next gen players will not be battling Daedra until at least November. In an attempt to alleviate the likely disappointment this news brings, ZeniMax has come to an agreement with both Sony and Microsoft in which players who decide to adopt the PC or Mac version of the game now can transfer their characters to the respective console versions when the game hits the shelves. Players will also be able to buy the digital console versions at the much reduced price of £12.99/$20.00 if they take advantage of the scheme.
The big question will be if players decide to buy the PC or Mac version of The Elder Scrolls Online, will they bother with the console version when it arrives?
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