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Stellaris Developer Diary Explores Paradox's Inspirations for the Game

Paradox Development Studio, the in-house developer for Paradox Interactive, have made a name for themselves with historical strategy games. Titles such as Crusader Kings, Europa Universalis and Hearts of Iron have helped the studio gain a reputation as purveyors of fine strategy games. This is why their next title, Stellaris, being a sci-fi game has turned a few heads. You'll be tasked with guiding a species of your design to power and glory in the depths of space. With randomly created opponents and procedurally generated star systems, no two games can ever play out the same in this space-based strategy game. 

 As this is a brave new world for the Swedish developer, the team were keen to detail some of the inspiration and creative process that went into exploring a new type of game. In this Developer Diary video, the lead creators of Stellaris discuss the challenges of working in a new genre, and elaborate on the methods used to evoke new experiences for players. Stellaris will be released for Windows, Mac, and Linux on 9th of May.

Gary

Gary "Dombalurina" Sheppard

Staff Writer

Gary maintains his belief that the Amstrad CPC is the greatest system ever and patiently awaits the sequel to "Rockstar ate my Hamster"

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