Squad Alpha V5 Released, Makes Everything Bigger
Squad is starting to take shape, with the latest Alpha build bringing even more features to the table. After a successful show at GDC last week, the team have returned and launched their latest version of the game yesterday, including a number of features that they announced in their monthly recap earlier.
The most noticeable change is a complete overhaul to the map and respawn screens. Both have been totally reworked to make them both look better and easier to read. The code has been ported to C++ to make it faster as well. Then remainder of the UI is being equally overhauled in the coming months.
The issues with stamina loss on jumping are being fixed. The developers are still keen to discourage "bunny-hopping" (where a player jumps up and down while strafing to move faster and become a harder target to hit), but not to discourage jumping at all. In order to combat the problem, the stamina loss for a first jump is now much lower, but you will lose larger chunks of stamina the more times you jump in succession. Offworld Industries hope this will encourage players to take a more realistic approach to jumping.
Ongoing improvement in the look and feel of optics in game continues, this time with improvements to sight picture, adding a slight blur, as well as differentiation of sway patterns between optics and iron sights, which in effect alter the time to target acquisition of various weapon loadouts. The third most noticeable improvement is the adjustments to all magnified optics to more accurately represent their realistic values in-game using a magnification to FOV calculation. This fixed Russian AK optics having too much magnification and has shown promising balancing between Russian and US equipped factions in internal testing.
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