No Two Battlezone VR Campaigns Will Be the Same
Upcoming VR tank battler, Battlezone, from indie devs Rebellion will have "a dynamic campaign that blends procedural and randomised content".
This means that no two campaigns will be the same and that the game will offer an infinite amount of replayability. When a player starts a new campaign, the game's Hex map is regenerated blending together a combination of environments, enemies and missions offering "a completely different experience each time".
Alongside the announcement of a procedurally generated campaign, Rebellion also released a trailer which you can see above, displaying a look at the VR cockpit and the new night-time arena.
"I think VR has an unfair reputation for just offering cool bitesize experiences, but we want to come out firing and deliver the kind of substantial content early adopters are crying out for. Obviously we're hoping that Battlezone will be one of the first PlayStation VR games players buy, but we're also designing it to be the one they return to time and time again... once VR has taken over the world of course!"
- Jason Kingsley - CEO & Creative Director
Battlezone will be available as a launch title with PlayStation VR, which yesterday was revealed to be released in October of this year.
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