LEGO Worlds to get Local Co-Op
It's always great when developers of Early Access titles keep their user base updated, and TT Games are doing just that. With a post to their Steam community, they spoke about some upcoming ideas that they are working on, though may not be seen for a while yet.
The main thing we got from it, though we will detail the rest afterwards, is that they want to implement local co-op, as well as online multiplayer. We've edited the below for length:
Multiplayer Stuff
Work on multiplayer is ongoing! We’ve explained it in individual threads, but it’s worth us offering up another explanation as to why it’s not something we can just throw out there.
Our engine was initially designed to be used as a single machine, local co-op experience. That means all of the old mechanics we designed were never programmed with networking in mind, which means that when we made our first efforts to do so, there was a lot of issues with it.We’re also factoring in local co-op with split screen here – obviously there are performance implications, but this is something we’ve always offered in our games and we think it’s still an essential part of family gaming.
So this is good news for anyone who wants to build with their kids, in a similar way to Minecraft. But it won't all be building:
[...] players should feel like they have things to do that make sense, especially if they don’t particularly like building, but the game should not become arbitrarily difficult or grindy either! All of which is a difficult balance. So we do aim to draw inspiration from modes and mechanics we’ve seen elsewhere, just not in a packaged story or survival mode.
They want to make it a buildy/explory/questy game that isn't work. And if you're afraid you'll just lose where you built your mansion, they've got you covered:
We know that many players are reluctant to explore too far for fear of losing their sense of direction and not being able to find their way back, especially if they’ve built something awesome. This can be especially bad if you need to run at low settings.
So we’ve been working on showing waypoints in the world, so you can always see where you came from, and a map to allow you to place your own. We’ll explain how it all works as we get ready for the next update.
Speaking of what you've built, there will soon be more bricks:
We are exploring the technical feasibility of adding additional bricks into the Brick Building tool. Some of you have correctly surmised that the reason the set of bricks we’re offering at the moment is only a subset of everything is that they are all compatible with our optimised landscape mesh. Additional bricks need to be rendered in a different way and many have additional complexity with collision and connections.
They are also working on the GUI, camera, visuals, animations and audio, though with nothing to announce currently.
We'll post about their update when they post up patch notes.
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