Latest Sea of Thieves Patch Aims To Fix Ship Spawns
The latest patch for Sea of Thieves is hoping to address one of the most voiced about issues in the title.
When a ship comes to a sad fate and sinks, the repsawn distance has been somewhat close allowing to what many users call "griefing" as the ship that caused the defeat chases them down. This also meant that Skeleton Forts, one of the titles harder events, would be at a standstill as players would respawn to quickly and be back at the event to cause hell all over again. Now patch 1.0.2 developer Rare is hoping to address this issue.
The update will see sunken ships now respawning "outside of visible view of the ship that sank them" meaning there will be a window between them racing back to the location they were sunk. This should, hopefully, make the above problem less of a problem. You can read the full patch notes below for yourself.
Sea of Thieves is available now on Xbox One and PC.
Patch Notes - 1.0.2
Updates
- Ship respawn distance - When a ship sinks, we have significantly increased the distance at which the crews new ship will respawn. Ships will now respawn outside of visible view of the ship that sank them. This is in response to lots of player feedback which highlighted that the previous spawn distance was resulting in "griefing" behaviour and stalemates at the forts!
- Mermaid Teleport - Pirates will now have to drop any treasure item they are carrying before being able to see the 'Teleport back to ship' option from the mermaid. We saw feedback that players were accidentally leaving treasure behind in the sea, so wanted to make it more clear that when you teleport you leave your treasure behind!
Fixed Issues
- [PC Only] Players should no longer experience the 0x80070005 error or get stuck at 99% during installation.
- Players are no longer able to fall through the ship geometry and into the sea if they are to repeatedly jump on the chests/barrel located mid deck
- The voyage image on the captain’s table now displays the rank (promotion) banner in the top right corner, to keep in line with other areas of the game UI.
- When accepting a game invitation whilst matchmaking, the game no longer enters a temporary unresponsive state.
- Bounty Captains will no longer spawn multiple times.
Performance Improvements
- Multiple server and client crash fixes.
- Further improvements and optimisations for all platforms are ongoing.
Known Issues
- Players may experience details of their pirate (such as hair colour / scars) looking different from their initial selection.
- Achievements earned prior to March 29th are delayed, but will be awarded once our fix is applied.
- Some players are unable to equip a second weapon.
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