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GDC 2018: Microsoft Announces DirectX Raytracing.

GDC 2018: Microsoft Announces DirectX Raytracing.

Game developers use all kinds of tricks in order to make their games run as smooth and as efficiently as possible. For the last thirty years games have used a technique known as Rasterization that renders 3D objects.

In order to make this efficient, when rendering in real-time, developers use something known as occlusion culling in order to only render 3D objects that can be seen by the camera. The best example of this is from the developers of Horizon Zero Dawn.

HorizonZeroDawn.gif

 Microsoft are returning to another method of rendering known as Raytracing, this is the method of generating an image by tracing the path of light and what it encounters. While this is not a new rendering method it has been largely unfeasible due to it being extremely demanding and inefficient for rendering in real-time.

DirectX Raytracing aims to change this by using dedicated hardware acceleration that can be integrated with already existing DirectX 12 content. By using a mixture of Rasterization and Raytracing developers will have a much larger scope to work with. You can read about the details in a lengthy blog post here.

GDC 2018
Kayla Hill

Kayla Hill

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COMMENTS

Platinum
Platinum - 04:06pm, 20th March 2018

I remember first reading about Ray Tracing back in the late 90's, amazing that were close to finally getting it on consumer hardware :)

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LittleBigBoots
LittleBigBoots - 04:08pm, 20th March 2018 Author

It's great for rendering animations and such but when things go real-time it gets a little more tricky. I'm super excited to see exactly what devs will be able to do with this.

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Platinum
Platinum - 04:10pm, 20th March 2018

Nvidia have announced that they will support hardware acceleration of DXR in there upcoming cards, might see some real time demos before the year is out.

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