Final Carmageddon: Reincarnation Beta Update
The final update for Carmageddon: Reincarnation has arrived on Steam, before the full launch on 21st May.
And of course there is a silly video, too!
This is your final chance to get the first three games with Carmageddon: Reincarnation. Once it leaves Early Access, you will have to pay extra for Carmageddon, Carmageddon 2: Carpocalypse Now and Carmageddon TDR 2000. So if you are waiting for the Steam Summer Sale, you might want to rethink how much you want the full collection.
For a full list of what's new in the ~5GB update, keep reading:
Multiplayer
- General performance improvements
- Significant improvement in game stability
- Significant reduction in crashes (the bad sort, not the fun sort)
- MP max count set to 6 cars*
- Multiplayer is the area of the game most beneficially served by this Update. You should find that the experience is FUN FUNNER FUNNEST!
Improvements to cars
- Tweaks to cars’ comparative specs and performance
- Tweaks to car Upgrades
- Rims and Skins unlocking works
Improvements to AI
- AI Pathfinding
- AI general behaviour
Improvements to Levels
- Tweaks to race routes
- PUp placement and selection
Improvements to PUps
- Bug fixes
- Tweaks to timings and frequencies
Tech Improvements
- Improvements to Virtual Texture performance
- Improvements to Visual Settings options
Audio
- Music/audio files can be edited, so players can enjoy MP with custom WAVs/MP3s
- Engine volume slider
FE/UI
- Steam Cloud Save support
- Improved localisation
So, why is multiplayer stuck at "only" six vehicles? Well, they explain:
*”But why the 6 Car MP maximum?” I hear you cry. Simply, because it results in a vastly more stable and smooth MP experience. The game has been developed from the beginning around a 6 car grid, and all the early benchmarking for complexity of models and the tech requirements were based on this number. But there was an “aspiration” within the team to push the MP number up. We tried… and it didn’t come off. So, we’ve finished up where we strongly expected to be – with the Multiplayer game being the equivalent car-wrecking experience to the Single Player, and vice-versa. And during extensive testing over the past few months it’s clear that the MP game plays as well if not better by following the Single Player setup. Plus everything fits on the grid screen and Wrecks Gallery properly again..!
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