Elite: Dangerous Update 1.1 Patch Notes
The latest update to Elite: Dangerous has been released, giving players some long awaited features. There were three beta stages, the first (and biggest) was detailed here.
Update 1.1 brings city lights on the darkside of planetary bodies, community goals and route planning up to 1,000 light years. There are also bug fixes and optimisations galore.
The second and third beta notes, as well as the public 1.1 notes, are below.
Beta 2
CLIENT CHANGES:
- Fix crash in outfitting when items aren't ready for use
- Prevent crash with bad data in ship state
- Avoid crash when calculating the star light curve near a black hole
- Don't reactivate dormant bounties/fines when attacking wanted targets
- Updated localisation strings for all languages
- Fix an issue with joysticks axises bound to headlook would mask the axis for pitch and roll when headlook was active
- Fixed mission summary screen major faction icon formatting
- Made community goal 'Sign Up' option easier to find
- Fixed some incorrect station prototypes
- Add text strings for station construction prototypes
- Simplify exploration data purchase a bit, and fix finance bug when player has >2^32 credits
- Implemented explored system details on the right hand side of the cartographic shop (and pop up box work)
- Remove seeking luxuries for now
- Fix some cannon ammos in some loadouts that had incorrect ammo item names
- Fix the medium missile rack firing backwards
- Audio – Tentative fix for audio break up near starports
- Audio – Fix for shooting debris with beam lasers causing audio break up
- Audio – fix for very loud station arrival music
- Audio – Fixed the alert sound that hangs in supercruise
- Audio – fix for stuttering multi-cannon issue
- Audio – fix for very loud ambience in system map
- Audio – Fix for player ships not having reverb in starports
- Audio – fixed planet and ship flybys in supercruise causing clipping
SERVER CHANGES:
- Fix server crash accessing star information
- Advertise Community Goals in the news feed to everybody in that star system
Beta 3
Client Changes:
- Prevent F12 crashing the game with certain third party software
- Fix landing pad holograms from disappearing during environment map capture
- Fix FSD charge sequence being silent after returning from the galaxy map
- The credit value displayed on the Cartography congratulations screen is too close to the system name fixed
- On the First Founder Congratulation sceen only the bonus is displayed and not the total value that you get fixed
- Prevent fragments of the battlecruiser floating in space before the ship arrives
- Move test for roaming station
Server Changes:
- Add support for the Crimson Eagle paint job for owners of the Mercenary Edition
- Sorted out the difference between founders and backers decals
- Fix the first discovered by bonus when selling exploration data from scanning supermassive bodies
- Fix some commodities not being available for sale from markets run by minor factions with different laws to those that control the starsytem
- Edit:
- - Hot fix applied to server to address issues not being able to sell exploration data, some player deaths not being registered correctly and some crimes not being commited
Public
Client Changes:
- Don't crash if hyperspacing and the ship no longer exists
- Don't clear bounties from the player until resurrect; this means other clients know correct bounty amounts when the player's ship explodes
- Reduce heat overspill from weapons
- Tweaks to Python: it now has a higher max speed and improved boost speeds (to catch those pesky haulers). Also a minor improvement to it's pitch to keep it well above the Anaconda
- Fixed: Controller 'Back' failed on Outfitting Sort Dropdown
- Community initiatives: support an optional top rank of N players instead of 1
- Fix rank icons on community challenges
- Nicer string in community initiative dialog when no rewards available yet
- Fix UI weirdness with community initiatives on bulletin board
- Fed Dropship cockpit geometry was offset in the model file, cockpit has now been placed back in the centre
- Raised health of broadside guns for Fed Capital
- Optimisations to landing pad which should help with distortions inside stations
- Change supersampling options to store multiplier rather than mode
- Change graphics option screen to offer x0.75, x1.5 and x3.0 as well as the existing options
- Fix for menu music being too quiet
- Localisation text update
COMMENTS