Destiny Update 1.1.1 Patch Notes
Today Bungie pushed the latest update for their game, Destiny, and with the update they fixed and added new features... Whilst also adding a bug.
Before reading the patch notes and reading all of the amazing things that Bungie added into the game; At the bottom of the patch notes reads:
Edit
- Bug was introduced in 1.1.1 patch that caused the Vex Mythoclast to spawn with less ammo in the magazine and reserves in PvP
- This weapon was affected by overall Fusion Rifle changes because it is treated as a secondary weapon
- We intend to correct this issue in a future release
They literally just fixed a huge ammo bug that was commonly occuring to replace it with a new ammo bug of which is a slightly improved version of the previous bug. They just couldn't wait to send out the patch.
The patch notes were posted on the Bungie blog:
Weapons
General
Auto Rifles
- Fixed an issue in which armor with perks that increase ammunition carrying capacity resulted in ammunition loss upon respawn
- Decreased over-penetration value for weapons with armor piercing perks
- Fixed an issue where items from the PS3/360 Destiny demo were using old power values. They have been adjusted to regular levels
- Song of Ir Yut weapon tooltip now advertises the correct magazine size
- Shoot to Loot: Two-second cooldown added to perk to prevent extra ammunition gains while ammunition bricks despawn
- Dark Breaker perk will now correctly damage Hive Shriekers
- Snap Discharge will now increase attack speed as per the description
- Thunderer perk now has priority on the 4th Horseman tooltip
- Full Auto: Fixed issues in which the weapon perk stopped working while the trigger was being held down
- Reduced base damage of Auto Rifles by 2.5%
- Reduced effective range values
Pulse Rifles
- Increased base damage of Pulse Rifles by 9.7%
- Hand Cannons
- Slightly reduced effective range
- Slightly reduced initial accuracy
Fusion Rifles
- Widened blast pattern on a Fusion Rifle burst cone
- Reduced starting ammunition in PVP
Shotguns
Activities
- Increased damage against all non-Guardian combatants by 2x (100% increase)
- Reduced high-end range values
- Damage falloff starts sooner
- Reduced starting ammunition in PVP
Strikes
- Weekly Heroic Strike now is a matchmade activity
- Strikes will be less likely to repeat in Matchmaking rotations for full Fireteams
PVP
General
- Players will now unlock all playlists (Control, Clash, Rumble, Skirmish) simultaneously when unlocking the Crucible.
- Added a new notification when Crucible modes unlock
- Crucible maps will be less likely to repeat in Matchmaking rotations for full Fireteams
- Guardians no longer drop heavy ammunition when killed in PvP
- Guardians now drop much less special ammunition when killed in PvP
- Completed matches will now award gear with the proper power level
- Fixed a bug where there was no audio playing for the bullet that kills them
Event: Iron Banner
- Iron Banner playlist now contains smaller maps in rotation
- "Focused Aggression" Bounty can now be completed with headshots from Pulse Rifles, Scout Rifles, and Hand Cannons
Items
- Fixed an issue in which Xur did not carry exotic engrams in inventory on certain dates
- Crota’s End completion emblem will now be sent to the Postmaster when player inventory is full
- Ammunition consumables will now work if used when player inventory is full
- Fixed issues that prevented qualifying players who had deleted their characters from claiming the Tumbler Sparrow from Tess Everis in Tower
User Interface
Grimoire
- Character inventory screen now displays faction reputation and weekly mark counters
- Players in public spaces will no longer see voice notifications when a player in a matchmade fireteam enter
- Players will now see improved notifications when teammates join and depart Team and Fireteam chat channels
Technical
- Combined Arms Grimoire cards will now unlock when completing a Clash or Control game
- House of Wolves card will now unlock upon the start of Ishtar Collective story mission
- Guardian Abilities card will be granted when a player enters orbit
- Siege Dancers card will be granted upon the start of the Dust Palace Strike
- Completing Crota's End now adds to the Raid Introduction Grimoire card's Completed statistic
- Ir Yut grimoire card will now unlock appropriately
- Siege of the Warmind card will now unlock appropriately
- Fixed Grimoire scores for the following cards:
- Omnigul, Will of Crota
- Ir Yut, the Deathsinger
- Crota, Son of Oryx
- The Wakening
- The Will of Crota
- Crotas End
- Ascendant Sword
- Pantheon
- Skyshock
- The Cauldron
- Might of Crota
- Ghost Fragment: Rasputin
- Ghost Fragment: Rasputin 2
- Ghost Fragment: Hive 4
- DLC and Patch systems have been improved
- Xbox One upsell from trial version to full version no longer makes you leave the game
- Improved networking resilience to packet reordering
- Networking improvements for certain routers
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