<?xml version="1.0"?> <rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:media="http://search.yahoo.com/mrss/" xmlns:content="http://purl.org/rss/1.0/modules/content/"> <channel> <title>The Lord of the Rings: Gollum Feed - GameGrin</title> <link>https://www.gamegrin.com/directory/game/the-lord-of-the-rings-gollum/feed</link> <atom:link href="https://www.gamegrin.com/directory/game/the-lord-of-the-rings-gollum/feed" rel="self" type="application/rss+xml" /> <description>The Lord of the Rings: Gollum articles on GameGrin</description> <item> <title>How Much Leeway Can We Give Smaller Developers?</title> <link>https://www.gamegrin.com/articles/how-much-leeway-can-we-give-smaller-developers/</link> <guid>https://www.gamegrin.com/articles/how-much-leeway-can-we-give-smaller-developers/</guid> <media:content medium="image" type="image/jpeg" url="https://www.gamegrin.com/assets/Uploads/_resampled/croppedimage640200-Warhammer-40000-Rogue-Trader-scaled2.jpg"></media:content> <media:thumbnail url="https://www.gamegrin.com/assets/Uploads/_resampled/croppedimage640200-Warhammer-40000-Rogue-Trader-scaled2.jpg"></media:thumbnail> <description><![CDATA[ Small-time developers have a hard job, but how much can we forgive them? ]]></description> <pubDate>Sun, 07 Jan 2024 16:00:01 +0000</pubDate> <content:encoded><![CDATA[ <p><span style="font-weight: 400;">Recently, I have been playing <em><a href="https://www.gamegrin.com/directory/game/warhammer-40000-rogue-trader/feed">Warhammer 40,000: Rogue Trader</a></em>,</span><span style="font-weight: 400;"> and it is a great game, but it has caused me to ask a question myself. How much leeway am I willing to give a game from smaller developers?</span></p> <p><span style="font-weight: 400;">What I mean is this: when a game does not have an AAA developer and publisher, how much will I forgive bugs and other issues? For instance, while </span><em><span style="font-weight: 400;">Warhammer 40,000: Rogue Trader </span></em><span style="font-weight: 400;">mostly runs fine, it is frequently troubled by overlong loading sequences, and I have had more than a few crashes. It’s nothing game-breaking, but it is annoying. Now, if this were a AAA game from EA or Microsoft, this would be, and often is, unforgivable. However, smaller developer teams mean less time and often less ability to troubleshoot.</span></p> <p><span style="font-weight: 400;"><img title="" src="https://www.gamegrin.com/assets/games/greedfall/screenshots/_resampled/SetWidth640-greedfall-screenshot-1.jpg" alt=""></span></p> <p><span style="font-weight: 400;">Now, leeway does not mean forgiving, and it doesn't mean I don’t expect developers to improve. For instance, Spiders’ game <em><a href="https://www.gamegrin.com/directory/game/bound-by-flame/feed">Bound by Flame</a></em></span><span style="font-weight: 400;"> was bad for several reasons: the plot was odd, and the gameplay was lacking and visually boring. However, the developer improved massively with its release of <em><a href="https://www.gamegrin.com/directory/game/greedfall/feed">GreedFall</a></em></span><span style="font-weight: 400;">. The game still had issues, but the obvious improvement made these less glaring. If Spiders had made no improvements and were willing to release games with the same issues then I would be far harsher, I think. </span></p> <p><span style="font-weight: 400;">I also want to say that "small developer" is relative; for instance, </span><em><span style="font-weight: 400;">Warhammer 40,000: Rogue Trader’s </span></em><span style="font-weight: 400;">team is not tiny by any means, but they aren’t AAA either. A game by a single person or small team deserves more leeway than any other type, but how much is still in debate? After all, <em><a href="https://www.gamegrin.com/directory/game/undertale/feed">Undertale</a></em></span><span style="font-weight: 400;"> was made by a single person, and it runs perfectly with next to no bugs that I know of. As such, do I hold all games to the same standard?</span></p> <p><span style="font-weight: 400;"><img title="" src="https://www.gamegrin.com/assets/games/undertale/screenshots/undertale-screenshot-4.jpg" alt=""></span></p> <p><span style="font-weight: 400;">This is honestly a very tough question to answer, and it does kind of come to a case-by-case standard. For instance, </span><em><span style="font-weight: 400;">Warhammer 40,000: Rogue Trader’s </span></em><span style="font-weight: 400;">developer, Owlcat Games, is known to make buggy but good games. Is this something that should be allowed? Or should we expect better from them now that we know they can make good games?</span></p> <p><span style="font-weight: 400;">Gameplay is tricky to quantify, especially in terms of how good it is, and it can often be a personal thing. It is entirely possible to make interesting games with even a small team — once again look at </span><em><span style="font-weight: 400;">Undertale</span></em><span style="font-weight: 400;">, and having a larger developer doesn’t mean a game will be good or even functional. However, the more complex a game, the more work it will require, and if the gameplay is bad, then it will be unplayable. Therein lies one of the major issues with this question. Some things are just unforgivable, and no amount of leeway will solve a broken game. </span></p> <p><span style="font-weight: 400;"><img title="" src="https://www.gamegrin.com/assets/games/the-stanley-parable/screenshots/_resampled/SetWidth640-the-stanley-parable-screenshot-7.jpg" alt=""></span></p> <p><span style="font-weight: 400;">The issue is more than just gameplay; it has to do with graphics and plot, too. First and foremost, graphics aren’t that important, really, but when they are bad, it is noticeable. While not aiming to have lifelike graphics is fine, and even attempting might be commendable, it still has an effect, and I don’t want to spend money on something that was a good attempt but still not at the right quality.</span></p> <p><span style="font-weight: 400;">When it comes to plot, I am much less forgiving because a good plot doesn’t require money. Writing is, at its core, free, and a good idea costs nothing. Look at a game like <em><a href="https://www.gamegrin.com/directory/game/the-stanley-parable/feed">The Stanley Parable</a></em>;</span><span style="font-weight: 400;"> it was interesting with a great story but was developed by two guys. So when it comes to story, I don’t give any leeway at all depending on the size of the developers.</span></p> <p><span style="font-weight: 400;"><img title="" src="https://www.gamegrin.com/assets/games/the-lord-of-the-rings-gollum/screenshots/_resampled/SetWidth640-the-lord-of-the-rings-gollum-screenshot-2.jpg" alt=""></span></p> <p><span style="font-weight: 400;">This is a question that might be more prudent as we head into 2024, especially with recent flops like <em><a href="https://www.gamegrin.com/directory/game/the-lord-of-the-rings-gollum/feed">The Lord of the Rings: Gollum</a></em></span><span style="font-weight: 400;">. However, I am far more willing to forgive a game that at least tried, like </span><em><span style="font-weight: 400;">Gollum </span></em><span style="font-weight: 400;">did, over a clear cash grab. While I cannot say that <em><a href="https://www.gamegrin.com/directory/game/the-day-before/feed">The Day Before</a></em></span><span style="font-weight: 400;"> release and subsequent cancellation was due to criminal intent, there is certainly something concerning there that should be watched in the modern gaming market.  </span></p> <p><span style="font-weight: 400;">I suppose I don’t know if I will ever be able to answer this question for myself, and there may even be a complaint about the state of gaming where we have to ask this kind of question. I don’t remember old games being buggy or unplayable, but then again, that is probably nostalgia. I want to base every game on its own merit, but that just isn’t possible, and there will always be other considerations. </span></p> <p><span style="font-weight: 400;">Tell me, how much are you willing to forgive from smaller developers, or do you hold them to the same standards?</span></p> ]]></content:encoded> <dc:creator>Joshua Render</dc:creator> <dc:language>en</dc:language> </item> <item> <title>Rings and Skulls: A Critical Look at This Year’s Most Disappointing Science Fair Submissions</title> <link>https://www.gamegrin.com/articles/rings-and-skulls-a-critical-look-at-this-years-most-disappointing-science-fair-submissions/</link> <guid>https://www.gamegrin.com/articles/rings-and-skulls-a-critical-look-at-this-years-most-disappointing-science-fair-submissions/</guid> <media:content medium="image" type="image/jpeg" url="https://www.gamegrin.com/assets/game/skull-island-rise-of-kong/_resampled/croppedimage640200-skull-island-rise-of-kong-background.png"></media:content> <media:thumbnail url="https://www.gamegrin.com/assets/game/skull-island-rise-of-kong/_resampled/croppedimage640200-skull-island-rise-of-kong-background.png"></media:thumbnail> <description><![CDATA[ Whose win is most deserving of the wooden spoon? ]]></description> <pubDate>Sun, 17 Dec 2023 20:00:02 +0000</pubDate> <content:encoded><![CDATA[ <p><span style="font-weight: 400;">This article does not represent GameGrin's Game of the Year awards. I would recommend reading my reviews of <em><a href="https://www.gamegrin.com/directory/game/skull-island-rise-of-kong/feed">Skull Island: Rise of Kong</a></em></span><span style="font-weight: 400;"> and <em><a href="https://www.gamegrin.com/directory/game/the-lord-of-the-rings-gollum/feed">The Lord of the Rings: Gollum</a></em></span><span style="font-weight: 400;"> before any further reading.</span></p> <p><span style="font-weight: 400;">Another year is almost over, and the Game Awards have come and gone, but there’s still a question that has been circling the drain of this year’s game releases. Out of </span><em><span style="font-weight: 400;">The Lord of the Rings: Gollum</span></em><span style="font-weight: 400;">, </span><em><span style="font-weight: 400;">Skull Island: Rise of Kong, and</span></em> <em><span style="font-weight: 400;">The Walking Dead: Destines</span></em><span style="font-weight: 400;"> will get the title “Worst Game of 2023"? All three come from much-loved IPs, but I have only played </span><em><span style="font-weight: 400;">Gollum</span></em><span style="font-weight: 400;"> and </span><em><span style="font-weight: 400;">Kong</span></em><span style="font-weight: 400;">.</span></p> <p><span style="font-weight: 400;">I feel as though, this year, the games under the line of fire are almost as bad as each other.</span></p> <p><span style="font-weight: 400;"><img class="left" title="" src="http://www.gamegrin.com/assets/games/the-lord-of-the-rings-gollum/screenshots/the-lord-of-the-rings-gollum-screenshot-4.jpg" alt="the-lord-of-the-rings-gollum-screenshot-4.jpg"></span></p> <p><span style="font-weight: 400;">The best analogy for this is to imagine a school science fair. The developers are the students, the publishers are the help they got from their parents, and the judges are the public and critics. You have students like Remedy Entertainment who have spent weeks on their project on alternate dimensions in space (mathematically speaking) and are getting the recognition well deserved for it. Then you get students like Daedalic Entertainment who use science kits bought from stores like </span><em><span style="font-weight: 400;">National Geographic</span></em><span style="font-weight: 400;"> (or your country's equivalent) in their presentations; it’s hard to get the experiment wrong when the instructions are written down for you.</span></p> <p><span style="font-weight: 400;">However, Daedalic Entertainment made many mistakes in developing the project, resulting in a substandard science presentation. In front of the judges are three A3 beige pages duct-taped together on the back with all the information and title, Precious Minerals, written in pencil — and a box of dirt with a few rocks in it. While the information is factual, even having the names of gems both in English and Latin, the content only explains what minerals are, is impossible to read, and is full of spelling errors. Daedalic Entertainment knew a lot about the subject to talk about but had trouble stammering and began to freeze halfway through the discussion. But, what about the box? I hear you ask me to connect the second half of this long paragraph. The box of dirt has minerals in it. Maybe not the ones expressed in the writings, but minerals nonetheless. Compared to the other projects, ‘Precious Minerals’ by Daedalic Entertainment is a science project that doesn’t demonstrate scientific methods of analysis at all, making it dull to look at.</span></p> <p><span style="font-weight: 400;">The judges walk to the next table, thinking to themselves that the previous project was the “worst†they’ve seen that day, but there is one student in the back. Most of you know this kid. Some of you were this kid. The student didn’t start until the night before the fair to cobble together something about early humans and apes, as he didn’t have enough time to do a proper job. IguanaBee’s dad, GameMill Entertainment, and its friend, who knows a lot about Hominidae, pressured IguanaBee to do the project on the subject but didn’t contribute enough help on the presentation at all.</span></p> <p><span style="font-weight: 400;"><img class="left" title="" src="http://www.gamegrin.com/assets/game/skull-island-rise-of-kong/screenshots/skull-island-rise-of-kong-screenshots-3.jpg" alt="skull-island-rise-of-kong-screenshots-3.jpg"></span></p> <p><span style="font-weight: 400;">On the day of the fair, as the judges meet IguanaBee, they see printed-out pictures of early man, current apes, and a Tyranid from </span><em><span style="font-weight: 400;">Warhammer 40,000</span></em><span style="font-weight: 400;">, accompanied by multiple A4 sheets of paper with dot-point lists of information and a sign written ‘Island: Apes and Some Prehistoric Stuff’ lined the table. IguanaBee knew it would get a bad score at the fair, so it didn’t present at all; it just let the judges look over the table in confusion. When a question was asked, it answered broken, mumbled sentences about the subject but didn’t elaborate on it any further. Someone asked why a picture of a fictitious alien was among the other images. IguanaBee answered, “No, that’s Gaw, a dinosaur that eats apes.†Obviously, this isn’t the best IguanaBee can do, but it is what he made by rushing to hit the deadline.</span></p> <p><span style="font-weight: 400;">At the end of the fair, the winner gets the prize, and everyone is packing up. People are still talking about who between Daedalic Entertainment and IguanaBee had the worst project. And there lies the issue of 2023’s worst game of the year. Between Daedalic Entertainment and IguanaBee, their “projects†and the way they were presented share similarities, with an exception. Both are conveniently bad games, are poor quality for what they’re priced for, and most of all, were riding on the backs of giants to trick people into buying them. The exception is that Daedalic Entertainment knew what they were talking about when it came to representing Gollum as a character, to a point, while Kong isn’t treated as a king in any regard, no matter if it’s meant to be a ‘coming up’ story.</span></p> <p><span style="font-weight: 400;">But then again, </span><em><span style="font-weight: 400;">Skull Island</span></em><span style="font-weight: 400;"> is a rushed mess that anyone who worked on it knew would get a bad reception, while </span><em><span style="font-weight: 400;">Gollum</span></em><span style="font-weight: 400;"> spent years making it only to come out half-cooked. So, it begs the question: who deserves the wooden spoon this year? That will be decided in the GameGrin Game of the Year awards.</span></p> ]]></content:encoded> <dc:creator>Bennett Perry</dc:creator> <dc:language>en</dc:language> </item> <item> <title>The Lord of the Rings: Gollum Review</title> <link>https://www.gamegrin.com/reviews/the-lord-of-the-rings-gollum-review/</link> <guid>https://www.gamegrin.com/reviews/the-lord-of-the-rings-gollum-review/</guid> <media:content medium="image" type="image/jpeg" url="https://www.gamegrin.com/assets/game/the-lord-of-the-rings-gollum/_resampled/croppedimage640200-the-lord-of-the-rings-gollum-background.jpg"></media:content> <media:thumbnail url="https://www.gamegrin.com/assets/game/the-lord-of-the-rings-gollum/_resampled/croppedimage640200-the-lord-of-the-rings-gollum-background.jpg"></media:thumbnail> <description><![CDATA[ I’d rather just read the books or live in a cave for hundreds of years. ]]></description> <pubDate>Tue, 13 Jun 2023 22:00:02 +0100</pubDate> <content:encoded><![CDATA[ <p><span style="font-weight: 400;">The idea of a videogame where you get to play an addict arrested by an authority and left to rot in a prison, who suffers from a split personality that interferes with his decision-making and welfare sounds like a serious narrative-driven experience. However, in the case of </span><em><span style="font-weight: 400;">The Lord of the Rings: Gollum, </span></em><span style="font-weight: 400;">developed and published by Daedalic Entertainment (and produced by Nacon), it’s not serious at all and the narrative stalls as soon as the action starts. To clarify, </span><em><span style="font-weight: 400;">The Lord of the Rings</span></em><span style="font-weight: 400;"> (and other novels based in the same universe) are a collection of stories written by J.R.R. Tolkien, whose works have shaped the genre of fantasy. The books were later adapted into films by many directors, the most famous of which being Peter Jackson’s trilogy.</span></p> <p><span style="font-weight: 400;">The game begins with Gollum — nearly a century later — locked in a room somewhere in elf territory, answering questions inquired by the old wizard, Gandalf, as Gollum explains how he found himself so far away from home. While it’s always good to see Gandalf, his character design looks a lot younger than his depictions in the books and films. The developer must have decided that the old, gray-haired look was too generic and gave him a middle-aged face and brunette hair.</span></p> <p><span style="font-weight: 400;"><img class="left" title="" src="https://www.gamegrin.com/assets/Uploads/2023/06/11/_resampled/resizedimage640360-20230604152243-1.jpg" alt="20230604152243 1" width="640" height="360"></span></p> <p><span style="font-weight: 400;">Playing </span><em><span style="font-weight: 400;">Gollum</span></em><span style="font-weight: 400;"> with keyboard controls is sticky to say the least, with my first half an hour of learning the controls to be best described as Polygon’s footage of the </span><em><span style="font-weight: 400;">Cuphead </span></em><span style="font-weight: 400;">tutorial. Switching to controller did help alleviate the issue and the thought that I also play like a “game journalistâ€; even so, changing over again later on drastically affected playability negatively. For some reason, trying to do basic actions on the keyboard (like a far jump) resulted in the opposite reaction I wanted. More importantly, the game’s more active parts require platforming, and getting from A to B on keyboard is a gamble whether you jump or run on all fours off the ledge.</span></p> <p><span style="font-weight: 400;">Regarding the platforming and climbing in the game, as Gollum is agile and is known for his climbing ability, the mechanic itself — besides the voice actor for Gollum’s performance — is the only well-developed thing in the game. Unfortunately, there are times when the environment gets in the way of tricky leaps, like the climbing wall being too close to the cave ceiling that should have been found during the testing phase. Another thing that should have been found is the Orc guard’s AI. If you get caught while hanging on a ledge, they stand around your general area and do nothing about it. Orcs that would enjoy stepping on your fingers will wait for you to climb back down, climb up to get caught, or fall to your death from fatigue.</span></p> <p><span style="font-weight: 400;">The environments in </span><em><span style="font-weight: 400;">Gollum</span></em><span style="font-weight: 400;"> look okay, though, only when viewed far away or walking from checkpoint to checkpoint; as you come a little closer, you see the putty smeared over the cracks. The graphics and textures are disappointing for a contemporary game, especially when it’s running on high and epic quality, so (from what I saw) it seems that the developers decided to fill up maps with huge monuments.</span></p> <p><span style="font-weight: 400;"><img class="left" title="" src="https://www.gamegrin.com/assets/Uploads/2023/06/11/_resampled/resizedimage640360-20230605162640-2.jpg" alt="20230605162640 2" width="640" height="360"></span></p> <p><span style="font-weight: 400;">In the prison section of the game, the majority of the maps have large structures in the centre with everything else around it. For example, a structure in development hangs on large iron chains with a large dragon’s head (even though Gollum calls it a wolf’s head; it has fire coming out of its mouth) that can be seen anywhere on the map. It looks interesting as a ‘tower’ to climb on, but I still don’t know what the structure is meant to be, and neither does the game, as no one brings it up. Additionally, these weren’t my only questions for the game.</span></p> <p><span style="font-weight: 400;">Why is there only one Orc slave in the game when in the source material, they are more numerous and expendable than red shirts from </span><em><span style="font-weight: 400;">Star Trek</span></em><span style="font-weight: 400;">? How are the dark forces preparing for war but don’t seem to be making any progress between two chapters that span a few years? Why do the Orcs’ model textures look like the Uruks from the Xbox 360 port of </span><em><span style="font-weight: 400;">Middle-earth: Shadow of Mordor</span></em><span style="font-weight: 400;">? Furthermore, why does their heavy armour look like leftovers from the bad sci-fi videogame rendition of </span><em><span style="font-weight: 400;">Der Ring Des Nibelungen</span></em><span style="font-weight: 400;"> (</span><em><span style="font-weight: 400;">The Ring of the Nibelung</span></em><span style="font-weight: 400;">) by Cryo Interactive back in the late 90s?</span></p> <p><span style="font-weight: 400;">Within </span><em><span style="font-weight: 400;">Gollum</span></em><span style="font-weight: 400;">, the titular character is forced to make decisions that don’t exactly affect the world in general, instead developing scenarios like a choose your own adventure. Some are for dialogue choice to say either nice or nasty responses, while others are more important, wanting you to convince the opposing alter-ego that you’re doing the right or wrong thing. While I thought it was going to be cool to debate, it was routinely easy to do; convince the narcissist (Gollum) that it will benefit him and convince the pacifist (Smeagol) that Gollum is a victim that needs to be helped.</span></p> <p><span style="font-weight: 400;"><img class="left" title="" src="https://www.gamegrin.com/assets/Uploads/2023/06/11/_resampled/resizedimage640360-20230607153114-1.jpg" alt="20230607153114 1" width="640" height="360"></span></p> <p><span style="font-weight: 400;">The nail in the coffin for me, though — and the reason why the game has an abysmal review score — was being locked out of completing the game due to a recurring glitch at the end of chapter four. In the mission, a character was meant to walk from one side of the room to another but instead stayed staring at a table as well as a checkpoint that wouldn’t appear. After restarting, the same glitch occurred. Not wanting to start from scratch, I quit the game completely.</span></p> <p><span style="font-weight: 400;">In a fantasy world, </span><em><span style="font-weight: 400;">The Lord of the Rings: Gollum</span></em><span style="font-weight: 400;"> would have been a well-made early seventh-generation console video game or a classic sixth-generation game, possibly a sequel to </span><em><span style="font-weight: 400;">The Hobbit</span></em><span style="font-weight: 400;"> (2003). I wouldn’t be lenient to any videogame that should be dropped in the fires of ‘Mt. Worst Game of the Year,’ even if it’s already been thrown in. </span></p> ]]></content:encoded> <dc:creator>Bennett Perry</dc:creator> <dc:language>en</dc:language> </item> <item> <title>Here's Why Leaks Are Bad For The Videogame Industry</title> <link>https://www.gamegrin.com/articles/heres-why-leaks-are-bad-for-the-videogame-industry/</link> <guid>https://www.gamegrin.com/articles/heres-why-leaks-are-bad-for-the-videogame-industry/</guid> <media:content medium="image" type="image/jpeg" url="https://www.gamegrin.com/assets/game/grand-theft-auto-vi/_resampled/croppedimage640200-grand-theft-auto-vi-background.png"></media:content> <media:thumbnail url="https://www.gamegrin.com/assets/game/grand-theft-auto-vi/_resampled/croppedimage640200-grand-theft-auto-vi-background.png"></media:thumbnail> <description><![CDATA[ No one person should have all that power... ]]></description> <pubDate>Fri, 02 Jun 2023 23:00:01 +0100</pubDate> <content:encoded><![CDATA[ <p>If you’re anything like me, and you’ve spent a lot of time on the internet following the latest gaming news on your favourite social media sites, then you’ve almost certainly heard of the infamous and much-discussed videogame leak. A leak can come from various sources, but they’re usually shared by industry insiders and popular YouTubers that often hear about a game’s delay or spicy rumour which dominates the headlines for a few days. It’s not that these things are anything terrible because, of course, we like to keep our ears peeled to the rumour mill — that’s just human nature, ya know? However, several issues arise from a leak being shared on the internet, regardless of its size or popularity.</p> <p>For example, one of the best parts about the lead-up to a game’s release is all the mystery surrounding it. This, of course, depends on your tolerance towards spoilers before a title is released. Still, you can’t deny that many people prefer to go into an experience knowing as little as possible. So, by leaking an entire videogame for all to see (such as the latest <em><a href="https://www.gamegrin.com/directory/game/the-lord-of-the-rings-gollum/feed">The Lord of the Rings: Gollum</a></em>), you’re ruining the possibility of a spoiler-free playthrough for many people and potentially ruining the developer’s life’s work. To be fair, it’s your choice whether you want to look at that stuff or not, but even if you don’t, it’s still there, and that thought will always be in your head, leading to the game being spoiled anyways. If you have all that power, why not keep it to yourself until some time has passed since the official release? I know that’s a lot to ask, and I’m aware of the human desire to be the first to do something, but at least think about the consequences for once.</p> <p>Do you remember<em> <em><a href="https://www.gamegrin.com/directory/game/the-legend-of-zelda-tears-of-the-kingdom/feed">The Legend of Zelda: Tears of the Kingdom</a></em></em> leak that happened a few weeks ago? A highly anticipated sequel to one of the highest-rated videogames in a long while was ruined for tons of people due to pirates who somehow managed to get access to an illegitimate copy. Fans had been waiting for it for over six years, but that lead-up was tainted because some people wanted internet clout. Even if Nintendo’s reluctance to share details beyond what it had been sharing since its announcement was partly why the leak happened in the first place, leakers and pirates who do this stuff should still face consequences that are beyond just some insignificant DMCA strikes.</p> <p><img title="" src="https://www.gamegrin.com/assets/game/the-legend-of-zelda-tears-of-the-kingdom/screenshots/_resampled/SetWidth640-the-legend-of-zelda-tears-of-the-kingdom-screenshots-40.jpg" alt=""></p> <p>There is also the issue of games potentially being delayed due to leaks, as developers may want to retool their projects after they had been shown to the world before they were ready. We have no way of knowing for sure, but if you put yourself in the shoes of a developer who has spent the last five years working on a videogame only to have the entire thing leak way before it’s ready to be shown, then wouldn’t you want to make some changes to it, too? The element of surprises is crucial to a title’s success. For example, <em><a href="https://www.gamegrin.com/directory/game/grand-theft-auto-vi/feed">Grand Theft Auto VI</a></em>, which was shared years before its official release date, forced Rockstar Games to either change minor plot details or start from scratch, depending on how upper management felt about the security breach. Game developers are artists, too, and if art is their passion, then it must feel horrible to have their life’s passion spread around the world like that. Think about something you’ve made in your life that you feel passionate about — would you want someone you’ve never met to hate on it before you were even close to finishing it? I don’t think so.</p> <p><img title="" src="https://www.gamegrin.com/assets/game/grand-theft-auto-vice-city/screenshots/_resampled/SetWidth640-grand-theft-auto-vice-city-screenshots-11.jpg" alt=""></p> <p>This is a highly contested and incredibly complicated topic, so this article only scratches the surface of the issue. At the end of the day, it would be nice to go into a game’s release without any significant leaks so we can all enjoy it the same way without the fear of arguments or spoilers. Or maybe you want leaks? That’s fine. But even if you do, then you have to at least agree that fans and game developers shouldn’t have to go through the added stress of having to decide if they want to ruin their favourite pastime or stay off social media all because someone couldn’t until the official release and just had to ruin it for others. Leaks create an unnecessary dilemma, potentially affecting the videogames they’re related to and tarnishing someone’s life, work and passion. And they’re not a fun time, either…</p> ]]></content:encoded> <dc:creator>Jon Wilson</dc:creator> <dc:language>en</dc:language> </item> <item> <title>The Lord of the Rings: Gollum Out Now</title> <link>https://www.gamegrin.com/news/the-lord-of-the-rings-gollum-out-now/</link> <guid>https://www.gamegrin.com/news/the-lord-of-the-rings-gollum-out-now/</guid> <media:content medium="image" type="image/jpeg" url="https://www.gamegrin.com/assets/game/the-lord-of-the-rings-gollum/_resampled/croppedimage640200-the-lord-of-the-rings-gollum-background.jpg"></media:content> <media:thumbnail url="https://www.gamegrin.com/assets/game/the-lord-of-the-rings-gollum/_resampled/croppedimage640200-the-lord-of-the-rings-gollum-background.jpg"></media:thumbnail> <description><![CDATA[ Return to Middle-earth! ]]></description> <pubDate>Fri, 26 May 2023 00:00:02 +0100</pubDate> <content:encoded><![CDATA[ <p>Daedalic Entertainment and Nacon have officially released the story-driven fantasy adventure game <em><a href="https://www.gamegrin.com/directory/game/the-lord-of-the-rings-gollum/feed">The Lord of the Rings: Gollum</a></em>, an adaptation of the literary novels of J.R.R. Tolkien, on PC and consoles. In this title, you’ll return to Middle-earth as Gollum, embarking on a dangerous quest to retrieve his Precious.</p> <p>“We‘re eagerly anticipating Middle-earth‘s fans‘ reactions to Daedalic‘s deep dive into the singularly complex Stoor Hobbit, Smeagol aka Gollum, who is driven by forces, within and outside his control, simultaneously,†said Director of Brand & Licencing at Middle-earth Enterprises, Fredrica Drotos. Playing as Gollum lets you be as skilful and sly as he is in the novels. You’re able to climb, leap, and sneak your way around dangers and it’s up to you to decide which of his two personalities prevails throughout the narrative as you face difficult moral choices. Plus, you’ll meet compelling characters, new and familiar, along the way.</p> <p>Despite its big ambitions, <em>The Lord of the Rings: Gollum</em> is currently receiving poor reception to its launch. According to Metacritic, its PC version has received a 43 Metascore while its PlayStation 5 reviews have it sitting at a 38 Metascore.</p> <p><em>The Lord of the Rings: Gollum</em> is available on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC via Steam and the Epic Games Store. A Nintendo Switch version is planned to launch later this year.</p> ]]></content:encoded> <dc:creator>Alyssa Rochelle Payne</dc:creator> <dc:language>en</dc:language> </item> <item> <title>The Lord of the Rings: Gollum Release Date Pushed Back</title> <link>https://www.gamegrin.com/news/the-lord-of-the-rings-gollum-release-date-pushed-back/</link> <guid>https://www.gamegrin.com/news/the-lord-of-the-rings-gollum-release-date-pushed-back/</guid> <media:content medium="image" type="image/jpeg" url="https://www.gamegrin.com/assets/game/the-lord-of-the-rings-gollum/_resampled/croppedimage640200-the-lord-of-the-rings-gollum-background.jpg"></media:content> <media:thumbnail url="https://www.gamegrin.com/assets/game/the-lord-of-the-rings-gollum/_resampled/croppedimage640200-the-lord-of-the-rings-gollum-background.jpg"></media:thumbnail> <description><![CDATA[ Daedalic Entertainment and NACON, the publisher and developer for the upcoming action-adventure game based on J. R. R. Tolkien’s epic fantasy world, The Lord of the Rings:&hellip; ]]></description> <pubDate>Fri, 29 Jul 2022 17:00:01 +0100</pubDate> <content:encoded><![CDATA[ <p>Daedalic Entertainment and NACON, the publisher and developer for the upcoming action-adventure game based on J. R. R. Tolkien’s epic fantasy world, <em>The Lord of the Rings: Gollum</em>, made an announcement detailing that their title would be delayed. After being given a release date of 1st September, this has now been delayed by a few months in order to ‘<a href="https://store.steampowered.com/news/app/1265780/view/3391791121738506343">honours the vision of J. R. R. Tolkien.</a>’</p> <p><em>The Lord of the Rings: Gollum</em> is set to launch on Windows, PlayStation 5, Xbox Series X|S, PlayStation 4, and Xbox One.</p> ]]></content:encoded> <dc:creator>Luke Greenfield</dc:creator> <dc:language>en</dc:language> </item> <item> <title>Nacon Connect Overview</title> <link>https://www.gamegrin.com/news/nacon-connect-overview/</link> <guid>https://www.gamegrin.com/news/nacon-connect-overview/</guid> <media:content medium="image" type="image/jpeg" url="https://www.gamegrin.com/assets/Uploads/_resampled/croppedimage640200-NACON-CONNECT-2022-SLIDER-4K-EN2.jpg"></media:content> <media:thumbnail url="https://www.gamegrin.com/assets/Uploads/_resampled/croppedimage640200-NACON-CONNECT-2022-SLIDER-4K-EN2.jpg"></media:thumbnail> <description><![CDATA[ Here's everything shown at Nacon Connect! ]]></description> <pubDate>Thu, 07 Jul 2022 20:00:02 +0100</pubDate> <content:encoded><![CDATA[ <p>Nacon Connect has come and gone, and with it, we got a look at some excellent games! Throughout the event, we got a glimpse at 17 titles. Without further ado, let's learn a bit about all the things we saw!</p> <p><h2 class="splitter"><span><em>Ad Infinitum</em></span></h2><h3 class="subtitle i-ellipsis-2">Release Date Trailer</h3></p> <div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"><iframe style="width: 100%; height: 100%; position: absolute; left: 0px; top: 0px; overflow: hidden;" src="https://www.dailymotion.com/embed/video/k6nEaNhFdzsxHDy8qNw" width="100%" height="100%" frameborder="0"></iframe></div> <p> </p> <p><span class="caption">Nightmares and reality have begun to blur.</span></p> <p>The lines between nightmare and reality blur as you will take control of a German soldier haunted by the sinister truths of the war. Are you in the trenches, in the middle of a wartorn battlefield? Or are you at home in Berlin, and grotesque monsters have invaded your abode?</p> <p><em>Ad Infinitum</em>'s trailer showcases gorgeous, dark graphics set both in the trenches of the war and the four walls of a beautiful home in Berlin. Wake up between both worlds, face hideous monstrosities, and fight for your survival... and sanity.</p> <p>Embark on a nightmarish reality when the game releases on the 20th of April 2023.</p> <p><h2 class="splitter"><span><em>Blood Bowl 3</em></span></h2><h3 class="subtitle i-ellipsis-2">Wishlist Now Trailer</h3></p> <div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"><iframe style="width: 100%; height: 100%; position: absolute; left: 0px; top: 0px; overflow: hidden;" src="https://www.dailymotion.com/embed/video/k74bTkfR9n65bPy8qNy" width="100%" height="100%" frameborder="0"></iframe></div> <p> </p> <p><span class="caption">Blood Bowl is neither fair-play nor good-natured!</span></p> <p>It's time to engage in the blood sport once again, with <em>Blood Bowl</em>'s latest game in the franchise, <em>Blood Bowl 3</em>. Strap on your armour and shove a knife where the sun don't shine to ensure the referees won't see you using them against your foes; anything to ensure your success.</p> <p><em>Blood Bowl 3</em> faithfully uses the rules from the latest board game, and Nacon Connect's trailer showcases some of the systems in play. Strategically fight and dodge your way through the battlefield gridiron, assemble your army team from a selection of 12 races, war play competitively against other players, and much more!</p> <p>The battle round's about to begin, so join in on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC via Steam and Epic Games!</p> <p><h2 class="splitter"><span><em>Chef Life: A Restaurant Simulator</em></span></h2><h3 class="subtitle i-ellipsis-2">Wishlist Now Trailer</h3></p> <div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"><iframe style="width: 100%; height: 100%; position: absolute; left: 0px; top: 0px; overflow: hidden;" src="https://www.dailymotion.com/embed/video/k4BaISR3CgiT0Ay8qNz" width="100%" height="100%" frameborder="0"></iframe></div> <p> </p> <p><span class="caption">Knife skills are one of the most important chef things!</span></p> <p>Nacon Connect showcased a brand-new trailer for <em>Chef Life</em>, a charming game where you will take control of a chef that's raising a restaurant from the ground up.</p> <p>In the trailer, we get a quick peek at how a day in the life of a chef looks, as you will be able to decorate, select the dish of the day, purchase ingredients to be a responsible chef, hire a reliable team, and cook meals! You'll also be able to order your team by asking them to cook different dishes for some of the tables; the most realistic chef life sim to date!</p> <p>Sharpen your knife, provide the best service in town, and earn that MICHELIN Guide Star when <em>Chef Life - A Restaurant Simulator</em> releases on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, the Nintendo Switch, and PC via Steam and the Epic Games Store soon!</p> <p><h2 class="splitter"><span><em>Crown Wars: The Black Prince</em></span></h2><h3 class="subtitle i-ellipsis-2">Announcement Trailer</h3></p> <div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"><iframe style="width: 100%; height: 100%; position: absolute; left: 0px; top: 0px; overflow: hidden;" src="https://www.dailymotion.com/embed/video/k65Er4zd9HXT4Dy8qNA" width="100%" height="100%" frameborder="0"></iframe></div> <p> </p> <p><span class="caption">An evil arises from the shadows.</span></p> <p><em>Crown Wars: The Black Prince</em> is a turn-based tactics title. Live through brutal wars that have ravaged the lands for twenty years and wars that royal families have waged to claim the crown of the most powerful kingdom of Europe. That isn't all, however, as an even more terrible scourge arises from the darkness, bred from despair and unholy sacrifices.</p> <p>The trailer begins with a narration of the story that <em>Crown Wars: The Black Prince</em> will partake in, and then moves on to a short gameplay section — about 20 seconds in length — showcasing numerous battlefields, attacks, soldiers, and armaments that we'll familiarise ourselves with.</p> <p><em>Crown Wars: The Black Prince</em> will release sometime next year for PlayStation 5, Xbox Series X|S, the Nintendo Switch, and PC via Steam, though you can wishlist it now, and learn more in the store page!</p> <p><h2 class="splitter"><span><em>The Lord of the Rings: Gollum</em></span></h2><h3 class="subtitle i-ellipsis-2">MY PRECIOUS!!— Sorry, I mean Gameplay Trailer</h3></p> <div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"><iframe style="width: 100%; height: 100%; position: absolute; left: 0px; top: 0px; overflow: hidden;" src="https://www.dailymotion.com/embed/video/k70pfk6Ox5tQNqy8qND" width="100%" height="100%" frameborder="0"></iframe></div> <p> </p> <p><span class="caption">Smeagol will swear on the Precious.</span></p> <p>Showcased in the Nacon Connect was <em>The Lord of the Rings: Gollum</em>'s official gameplay trailer! Narrated by Gollum, we see bits of the story centred around everyone's favourite 587-year-old with a split-personality hobbit that has an obsession with the One Ring. Experience the untold tale of Gollum's enslavement below the Dark Tower all the way to his stay with the Elves of Mirkwood. Though, you choose which of the egos — Gollum or Sméagol — is more prominent throughout the quest.</p> <p>The trailer showcases numerous hiding mechanisms that players will be able to use while playing the cautious Sméagol. Flee from dragons, hide from giant arachnids, and stick to the shadows to hide from any threat that stands between you and the One Ring; this trailer truly shows a lot of gameplay that fans eager to sink their teeth into the title should check out.</p> <p><em>The Lord of the Ring: Gollum</em> sneaks into an official release date on the 1st of September, coming to PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, the Nintendo Switch, and PC!</p> <p><h2 class="splitter"><span><em>Gangs of Sherwood</em></span></h2><h3 class="subtitle i-ellipsis-2">Announcement Trailer</h3></p> <div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"><iframe style="width: 100%; height: 100%; position: absolute; left: 0px; top: 0px; overflow: hidden;" src="https://www.dailymotion.com/embed/video/k2OjxtrAehvFXWy8qNB" width="100%" height="100%" frameborder="0"></iframe></div> <p><em>Gangs of Sherwood</em> received an official announcement trailer during Nacon Connect. The short trailer (only 47 seconds in length) features pre-alpha footage of the gameplay showcasing two of the four playable characters and some of their attacks engaging in combat against skirmishers. In it, we also see numerous environments, including ancient ruins overrun by foliage, an underground area, trenches, and a dark, polluted city.</p> <p>Anxious to learn more about <em>Gangs of Sherwood</em>? Learn more about it in the storefronts it's available on — PlayStation 5, Xbox Series X|S, and PC via Steam and the Epic Games Store — and wishlist it!</p> <p><h2 class="splitter"><span><em>ParadiZe Project</em></span></h2><h3 class="subtitle i-ellipsis-2">Announcement Trailer</h3></p> <div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"><iframe style="width: 100%; height: 100%; position: absolute; left: 0px; top: 0px; overflow: hidden;" src="https://www.dailymotion.com/embed/video/k2AuRQezV84sCIy8qYS" width="100%" height="100%" frameborder="0"></iframe></div> <p><span class="caption">*Incomprehensible zombie noises*</span></p> <p>Also announced at Nacon Connect is <em>ParadiZe Project</em>, with a brief 51-second trailer showcasing a zombie ... ironing a shirt?</p> <p><em>ParadiZe Project</em> is the definition of fighting fire with fire, as players will be able to use zombies to turn them against the horde. Roam the wasteland, kill zombies, befriend them to do your bidding, and battle gargantuan bosses, such as the escaped "The Mighty Daisy", a bloodthirsty elephant.</p> <p><em>ParadiZe Project</em> will infect the PlayStation 5, Xbox Series X|S, and PC via Steam and the Epic Games Store sometime next year.</p> <p><h2 class="splitter"><span><em>Ravenswatch</em></span></h2><h3 class="subtitle i-ellipsis-2">Announcement Trailer & Early Access Announcement</h3></p> <div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"><iframe style="width: 100%; height: 100%; position: absolute; left: 0px; top: 0px; overflow: hidden;" src="https://www.dailymotion.com/embed/video/k2FU9vq2b9mihJy8qYT" width="100%" height="100%" frameborder="0"></iframe></div> <p> </p> <p><span class="caption">Beowulf AND Red Riding Hood?! I'm in!</span></p> <p>Announced in the Nacon Connect is <em>Ravenswatch</em>, a game in which players will take control of forgotten legends to fight back against the darkness. Choose between Scarlet, the Red Hood; The Pied Piper; the blighted warrior, Beowulf; and the Snow Queen, and delve straight into battle!</p> <p>Answer the call of the Ravenswatch on PlayStation 5, Xbox Series X|S, and PC via Steam and the Epic Games Store, and prepare for when the game releases in PC Early Access sometime next year!</p> <p><h2 class="splitter"><span><em>Session: Skate Sim</em></span></h2><h3 class="subtitle i-ellipsis-2">Full Release Date Trailer</h3></p> <div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"><iframe style="width: 100%; height: 100%; position: absolute; left: 0px; top: 0px; overflow: hidden;" src="https://www.dailymotion.com/embed/video/k6tk3YUuOmD8ZIy8qYW" width="100%" height="100%" frameborder="0"></iframe></div> <p> </p> <p> </p> <p><span class="caption">Skating into full release!</span></p> <p><em>Session: Skate Sim</em> featured a trailer in Nacon Connect showcasing the game's full release date!</p> <p>In Early Access on Steam since 2019, <em>Session</em><em>: Skate Sim</em> is finally receiving a full release date three years after its debut. Although the trailer doesn't share any information regarding new content, we know that the game will release on Xbox One, Xbox Series X|S, and PC via Steam and the Epic Games Store on the 22nd of September!</p> <p><h2 class="splitter"><span><em>Steelrising</em></span></h2><h3 class="subtitle i-ellipsis-2">Pre-Order Trailer</h3></p> <div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"><iframe style="width: 100%; height: 100%; position: absolute; left: 0px; top: 0px; overflow: hidden;" src="https://www.dailymotion.com/embed/video/k3yBiHGRwu2tjiy8qYX" width="100%" height="100%" frameborder="0"></iframe></div> <p> </p> <p><span class="caption">Vaucanson's masterpiece,</span></p> <p><em>Steelrising</em> received a brand-new trailer featuring even more gameplay (this time, more slow-paced) featuring numerous foes that players will be able to fight in order to reign victorious over the French Revolution.</p> <p>Of course, the trailer doesn't only showcase new foes that we'll have to defeat, but also brings about the gleeful announcement of its pre-order and the pre-order benefits you can get! By purchasing <em>Steelrising</em> now, you can get the cosmetic pack Marie-Antoinette (which is gorgeous; yes please!) and exclusive Beta Access near the end of August.</p> <p>Lead the revolution when <em>Steelrising</em> releases on the 8th of September for PlayStation 5, Xbox Series X|S, and PC via Steam, the Epic Games Store, and GOG!</p> <p><h2 class="splitter"><span>Nacon Studio Milan Game</span></h2><h3 class="subtitle i-ellipsis-2">Teaser</h3></p> <div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"><iframe style="width: 100%; height: 100%; position: absolute; left: 0px; top: 0px; overflow: hidden;" src="https://www.dailymotion.com/embed/video/kIDFFUcwnSzKT8y8qNF" width="100%" height="100%" frameborder="0"></iframe></div> <p> </p> <p><span class="caption">I... am back!... What? He did announce he'd be back!</span></p> <p>Nacon Connect teases us with an unnamed game with a very short 24-second trailer. The trailer doesn't give us much information about the game aside from the fact that it'll be set in the <em>Terminator</em> universe! Keep your eyes peeled in the coming months for more information!</p> <p><h2 class="splitter"><span><em>War Hospital</em></span></h2><h3 class="subtitle i-ellipsis-2">Gameplay Trailer</h3></p> <div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"><iframe style="width: 100%; height: 100%; position: absolute; left: 0px; top: 0px; overflow: hidden;" src="https://www.dailymotion.com/embed/video/k1N1G9EljxY32by8qYZ" width="100%" height="100%" frameborder="0"></iframe></div> <p> </p> <p><span class="caption">How much is a life worth?</span></p> <p>While war games focus on action-heavy frontline combat, <em>War Hospital</em> seeks a new approach: take control of a frontline field hospital located in Northern France during the Great War.</p> <p>In war, there are no obvious right or wrong decisions, and you'll have to live with the consequences — both short- and long-term — of each one you make. With a constant drought of resources and a constant influx of injured soldiers, manage your supplies, decide how much a life is worth, and truly test your morality of the greater good. Is one soldier worth the life of thousands? How far will you go to save the next one? The fight starts <em>after</em> the bullet hits the soldier — the fight for their life. Play a war game that celebrates life, not death.</p> <p>Upgrade your technology to face newer injuries, aid soldiers with both physical and mental ailments, and be the angel of the battlefield when <em>War Hospital</em> releases in Q4 of this year for PlayStation 5, Xbox Series X|S, and PC via Steam, the Epic Games Store, and GOG!</p> <p><h2 class="splitter"><span><em>WRC Generations</em></span></h2><h3 class="subtitle i-ellipsis-2">Announcement Trailer</h3></p> <div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"><iframe style="width: 100%; height: 100%; position: absolute; left: 0px; top: 0px; overflow: hidden;" src="https://www.dailymotion.com/embed/video/k6Lo2lzO2hrOzty8qZ0" width="100%" height="100%" frameborder="0"></iframe></div> <p> </p> <p><span class="caption">vroom vroom! VROOOOOOOOOOOOOOOOOOOOOO———"</span></p> <p><em>WRC Generations</em> received an official announcement trailer, featuring all-new challenges for racing games, such as managing your energy on these cars powered by fossil-free fuels!</p> <p>Play through countless tracks across 22 different countries, 49 teams, 37 legendary cars and other bonuses, 165 timed special stages, and much more! Not only that, but you'll also be able to experience countless brand-new features, including a LEAGUES PvP mode, in-game team creation and management, and new hybrid vehicles!</p> <p>Drive into the race on the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam and the Epic Games Store, coming soon.</p> <p><h2 class="splitter"><span>Nacon Pro Compact Colorlight</span></h2><h3 class="subtitle i-ellipsis-2">Nacon Accesory Reveal Trailer</h3></p> <div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"><iframe style="width: 100%; height: 100%; position: absolute; left: 0px; top: 0px; overflow: hidden;" src="https://www.dailymotion.com/embed/video/kpr1JKYCoHLgsoy8s3R" width="100%" height="100%" frameborder="0"></iframe></div> <p> </p> <p><span class="caption">Or Colourlight for our British folk!... No?</span></p> <p>Nacon revealed numerous accessories throughout the Nacon Connect event, inclduing the brand-new Colorlight controller. Designed for the Xbox, this joypad will feature six different LED lights, each with 25 different colours, four types of effects, and three different speed levels for a total of over a quintillion combinations (their words, not mine!) to make your controller completely unique.</p> <p>If you're interested, make sure to stay tuned for more information regarding Nacon's Colorlight, coming out later this fall!</p> <p><h2 class="splitter"><span>Daija Arcade Stick</span></h2><h3 class="subtitle i-ellipsis-2">Nacon Accessory Reveal Trailer</h3></p> <div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"><iframe style="width: 100%; height: 100%; position: absolute; left: 0px; top: 0px; overflow: hidden;" src="https://www.dailymotion.com/embed/video/k3BZTzyxYml9qxy8s3S" width="100%" height="100%" frameborder="0"></iframe></div> <p> </p> <p><span class="caption">And of course, the PlayStation counterpart...</span></p> <p>Another accessory by Nacon, the Daija Arcade Stick is a fully-customisable control comes with a detachable 3m cable, joystick handles and tools, and a customisation app to create unique button layouts for each of the three consoles the Daija Arcade Stick will support — PlayStation 4, PlayStation 5, and PC.</p> <p>If you're excited to experience gaming with the Daija Arcade Stick, well then look forward for more information regarding the controller later this fall!</p> <p><h2 class="splitter"><span>RIG 300, RIG 500, RIG 800</span></h2><h3 class="subtitle i-ellipsis-2">Nacon Accessory Reveal Trailer</h3></p> <div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"><iframe style="width: 100%; height: 100%; position: absolute; left: 0px; top: 0px; overflow: hidden;" src="https://www.dailymotion.com/embed/video/k4yjszKuhUabPIy8qNv" width="100%" height="100%" frameborder="0"></iframe></div> <p> </p> <p><span class="caption">These are pretty cool, RIGht?</span></p> <p>With three announcements in one trailer, the RIG Pro Series Gaming Headsets are, you guessed it, headsets meant for gaming! Although the trailer doesn't give a lot of information regarding the differences between the RIG 300, RIG 500, and RIG 800, we do know that the 800 PRO will be the only wireless variant with a base station.</p> <p>All three models have PlayStation, Xbox, Nintendo Switch, PC, and multiplatform versions available, though that is all of the information the trailer provides.</p> <p><h2 class="splitter"><span><em>Hell is Us</em></span></h2><h3 class="subtitle i-ellipsis-2">The Creation of <em>Hell is Us</em></h3></p> <div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"><iframe style="width: 100%; height: 100%; position: absolute; left: 0px; top: 0px; overflow: hidden;" src="https://www.dailymotion.com/embed/video/k6iaGy9GWufGPzy8qNE" width="100%" height="100%" frameborder="0"></iframe></div> <p> </p> <p><span class="caption">This looks terrifying... I'M IN!</span></p> <p>Nacon Connect showcased a bit more information regarding <em>Hell is Us</em>, an upcoming third-person title in which players will travel a land ravaged by civil war and a calamity. In this video, the Creative Director, Jonathan Jacques-Belletête, speaks a little bit about what were the fundamental aspects when creating <em>Hell is Us</em>, and what the team had most in mind when first creating the lore and world.</p> <p><em>Hell is Us</em> is set to release sometime next year for PlayStation 5, Xbox Series X|S, and PC via Steam and the Epic Games Store!</p> <p><h2 class="splitter"><span><em>RoboCop: Rogue City</em></span></h2><h3 class="subtitle i-ellipsis-2">Release Window Trailer</h3></p> <div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"><iframe style="width: 100%; height: 100%; position: absolute; left: 0px; top: 0px; overflow: hidden;" src="https://www.dailymotion.com/embed/video/k22uZQXMG9B94Wy8qYV" width="100%" height="100%" frameborder="0"></iframe></div> <p> </p> <p><span class="caption">Part man, part machine, all badass, all cop hero! Okay, maybe one of those doesn't fit, but you get the idea!</span></p> <p><em>RoboCop: Rogue City</em> received a brand-new trailer featuring some gameplay and narrative elements that will be present throughout the game. This first-person take on <em>RoboCop</em> will have players bringing justice to the crime-ridden streets of Old Detroit.</p> <p>More importantly, however, the trailer showcases a release window for the title — June 2023. Look forward to the game's release for the PlayStation 5, Xbox Series X|S, the Nintendo Switch, and PC via Steam and the Epic Games Store.</p> <p><h2 class="splitter"><span>Test Drive Unlimited Solar Crown</span></h2><h3 class="subtitle i-ellipsis-2">Announcement Trailer</h3></p> <div style="position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden;"><iframe style="width: 100%; height: 100%; position: absolute; left: 0px; top: 0px; overflow: hidden;" src="https://www.dailymotion.com/embed/video/k4GOMAsAHfXmxpy8qYY" width="100%" height="100%" frameborder="0"></iframe></div> <p> </p> <p><span class="caption">———OOOOOOOOOOM!!!</span></p> <p>The final announcement at Nacon Connect is <em>Test Drive Unlimited Solar Crown</em>, an MMO title where players drive through Hong Kong Island, built at 1:1 scale. Work your way up to get the privilege of driving high-profile marques, such as Ferrari, Lamborghini, and Porsche, and customise not only your car, but your avatar too!</p> <p>The trailer doesn't give us much more information outside of its expected 2023 release date, though we do know that the <a href="https://store.steampowered.com/app/1249970/Test_Drive_Unlimited_Solar_Crown/" target="_blank">Steam page</a> is now live!</p> <p><hr class="splitter"></p> <p>That's all for the things we got to see at the Nacon Connect event! Which one did you like the most? Let me know in the comments below! I personally can't wait for <em>Ravenswatch</em>, <em>Steelrising</em>, and <em>Ad Infinitum</em>!</p> ]]></content:encoded> <dc:creator>Artura Dawn </dc:creator> <dc:language>en</dc:language> </item> <item> <title>The Lord of the Rings: Gollum Release Date Announced</title> <link>https://www.gamegrin.com/news/the-lord-of-the-rings-gollum-release-date-announced/</link> <guid>https://www.gamegrin.com/news/the-lord-of-the-rings-gollum-release-date-announced/</guid> <media:content medium="image" type="image/jpeg" url="https://www.gamegrin.com/assets/game/the-lord-of-the-rings-gollum/_resampled/croppedimage640200-the-lord-of-the-rings-gollum-background.jpg"></media:content> <media:thumbnail url="https://www.gamegrin.com/assets/game/the-lord-of-the-rings-gollum/_resampled/croppedimage640200-the-lord-of-the-rings-gollum-background.jpg"></media:thumbnail> <description><![CDATA[ Now that's what I'm Tolkien about ]]></description> <pubDate>Mon, 30 May 2022 06:00:01 +0100</pubDate> <content:encoded><![CDATA[ <p>Hotly anticipated <em>The Lord of the Rings: Gollum </em>from narrative powerhouse Daedalic Entertainment has been given a release date, and it's not too far away. Just in time for the gamers amongst us to retire to our indoor darkness for Autumn Winter, in fact with a release date of 1st September, 2022. </p> <p>So get ready to catch some juicy sweet fish, hoard magic rings and probably a whole lot else very soon. You can check out the most recent cinematic trailer above in the meantime.<em> The Lord of the Rings: Gollum </em>will be available on PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S with a Switch release date coming later in the year.</p> <p> </p> ]]></content:encoded> <dc:creator>Emsey P. Walker</dc:creator> <dc:language>en</dc:language> </item> <item> <title>This Week on Xbox - 9th July 2021</title> <link>https://www.gamegrin.com/news/this-week-on-xbox-9th-july-2021/</link> <guid>https://www.gamegrin.com/news/this-week-on-xbox-9th-july-2021/</guid> <media:content medium="image" type="image/jpeg" url="https://www.gamegrin.com/assets/Uploads/2021/07/09/_resampled/croppedimage640200-THIS-WEEK-EN3.jpg"></media:content> <media:thumbnail url="https://www.gamegrin.com/assets/Uploads/2021/07/09/_resampled/croppedimage640200-THIS-WEEK-EN3.jpg"></media:thumbnail> <description><![CDATA[ This week we take a look at the Backbone Controller, Pre-Orders and more! ]]></description> <pubDate>Sat, 10 Jul 2021 22:00:01 +0100</pubDate> <content:encoded><![CDATA[ <p>Hello and welcome to "This week on Xbox" where you'll get the latest up-to-date gaming news and trends of the week for the Xbox community. So let's begin!</p> <p><h2 class="splitter"><span>Test Drive Unlimited: Solar Crown</span></h2></p> <p><img class="left" title="" src="/assets/Uploads/2021/07/10/_resampled/resizedimage640360-ogi-tdu.jpg" alt="ogi tdu" width="640" height="360"></p> <p>Nacon Connect took place this week and dropped a bunch of information. Visit Hong Kong in the newly unveiled, <em>Test Drive Unlimited Solar Crown</em>. Get a tour of the Island on a one-to-one scale with open-world racing coming out September 22nd 2022.</p> <p><h2 class="splitter"><span>The Lord of the Rings: GOLLUM</span></h2></p> <p><img class="left" title="" src="/assets/Uploads/2021/07/10/_resampled/resizedimage640360-gollum-1920x1080-feature.jpg" alt="gollum 1920x1080 feature" width="640" height="360"></p> <p>Take on a completely different perspective in <em>The Lord of the Rings: Gollum</em>, coming fall 2022. The action adventure title will focus on stealth and parkour and will challenge you to a different type of hero.</p> <p><h2 class="splitter"><span>STEELRISING</span></h2></p> <p><img class="left" title="" src="/assets/Uploads/2021/07/10/_resampled/resizedimage640360-ss-a5016bd6b5dda4be25130ba909a8cdae4e3e2c26.1920x1080.jpg" alt="ss a5016bd6b5dda4be25130ba909a8cdae4e3e2c26.1920x1080" width="640" height="360"></p> <p>Check out <em>Steelrising</em> coming in 2022. You'll play as a state of the art automaton and the best thing going for the French Revolution.</p> <p><h2 class="splitter"><span>Nacon Connect Sale</span></h2></p> <p>Plus during the Nacon Connect sale, save up to 85% off great titles, like <em>Werewolf the Apocalypse Earthblood, WRC9, Warhammer Inquisitor Martyr </em>and more.</p> <p><h2 class="splitter"><span>Xbox Game Pass</span></h2></p> <p>In addition, Xbox Game Pass will be adding great games this week including: <em>Tropico 6</em> and <em>Dragon Quest Builders 2</em> added for Cloud, Console and PC. Xbox Game Pass Ultimate members and EA Play members on console can access the Octagon in <em>UFC 4. </em></p> <p><h2 class="splitter"><span>BACKBONE Controller</span></h2></p> <p><img class="left" title="" src="/assets/Uploads/2021/07/10/_resampled/resizedimage640360-backbone-1624898578287.jpg" alt="backbone 1624898578287" width="640" height="360"></p> <p>To play your favourite games on your iOS devices, Xbox is thrilled to welcome the Backbone to the designed for the Xbox family. The Backbone One for Xbox combines ergonomic controls, easy set-up and a spectacular app experience to connect you to all your favourite Xbox games.</p> <p><h2 class="splitter"><span>Lost Judgment</span></h2></p> <p><img class="left" title="" src="/assets/Uploads/2021/07/10/_resampled/resizedimage640360-lost-judgment-pre-order-digital-deluxe-edition.jpeg" alt="lost judgment pre order digital deluxe edition" width="640" height="360"></p> <p><em>Lost Judgment</em> is coming this September 24th, 2021. From the studio that brought you the Yakuza series, seek justice with an arsenal of investigative tools and freeform combat. Pre-order the digital deluxe or digital ultimate editions to get three days early access in addition to the quick start support pack. </p> <p><h2 class="splitter"><span>Tales of Arise</span></h2></p> <p><img class="left" title="" src="/assets/Uploads/2021/07/10/_resampled/resizedimage640360-ToA-Wallpaper.jpg" alt="ToA Wallpaper" width="640" height="360"></p> <p>Also up for pre-order is<em> Tales of Arise, </em>launching September 10th, 2021. Pre-order and receive a bonus pack full of special items at launch.</p> <p><h2 class="splitter"><span>Rouge Company</span></h2></p> <p><img class="left" title="" src="/assets/Uploads/2021/07/10/_resampled/resizedimage640360-Rogue-Company-Switchblade-guide.jpg" alt="Rogue Company Switchblade guide" width="640" height="360"></p> <p><em>Rogue Company</em>'s newest rouge, Switchblade is a short fuse in a leather jacket cutting a fiery swath with her chaos launcher through those who oppose her. Play Switchblade in the latest <em>Rogue Company</em> update. </p> <p><h2 class="splitter"><span>Dead by Daylight</span></h2></p> <p>The new <em>Resident Evil</em> update is now available in <em>Dead by Daylight. </em>It includes the killer Nemesis, and two survivors, Leon Kennedy and Jill Valentine. </p> <p><h2 class="splitter"><span>Warframe</span></h2></p> <p>Next, <em style="font-size: 15px;">Warframe</em> has a latest update called Sisters of Parvos. The huge update includes an easy to acquire <em>Warframe</em>, new weapons and a new Lich system with new boss battles and rewards. </p> <p><h2 class="splitter"><span>Super Animal Royale</span></h2></p> <p><img class="left" title="" src="/assets/Uploads/2021/07/10/_resampled/resizedimage640360-118510.jpg" alt="118510" width="640" height="360"></p> <p>And in <em>Super Animal Royale</em>, join the Summer Royale event now through June 20th. Find fruit baskets to exchange for legacy summer items and check out two new strange animal breeds in the lab. </p> <p><h2 class="splitter"><span>Free Play Days</span></h2></p> <p>This weekend, Xbox Live Gold and Xbox Game Pass Ultimate members can download <em>RBI Baseball 21 </em>and <em style="font-family: 'Open Sans'; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; font-size: 15px;">Dead by Daylight. </em>Thanks for catching up with us and have a great weekend!<em style="font-size: 15px;"><br></em></p> ]]></content:encoded> <dc:creator>Michael Abraham (Gamewriter)</dc:creator> <dc:language>en</dc:language> </item> <item> <title>The Lord of the Rings: Gollum Sneak Peek Trailer</title> <link>https://www.gamegrin.com/news/the-lord-of-the-rings-gollum-sneak-peek-trailer/</link> <guid>https://www.gamegrin.com/news/the-lord-of-the-rings-gollum-sneak-peek-trailer/</guid> <media:content medium="image" type="image/jpeg" url="https://www.gamegrin.com/assets/game/the-lord-of-the-rings-gollum/_resampled/croppedimage640200-the-lord-of-the-rings-gollum-background.png"></media:content> <media:thumbnail url="https://www.gamegrin.com/assets/game/the-lord-of-the-rings-gollum/_resampled/croppedimage640200-the-lord-of-the-rings-gollum-background.png"></media:thumbnail> <description><![CDATA[ Revealed at the Future Games Show ]]></description> <pubDate>Fri, 26 Mar 2021 10:00:02 +0000</pubDate> <content:encoded><![CDATA[ <p>A new teaser for <em><a href="https://www.gamegrin.com/directory/game/the-lord-of-the-rings-gollum/feed">The Lord of the Rings: Gollum</a></em> was released yesterday at the Future Games Show. Check out the grand, grimy and densely packed world players will explore in the trailer above.</p> <p>Being developed by Daedalic Entertainment, the game, which is planned for release in 2022, will be a narrative-driven action adventure game seeing players control the infamous Gollum, deciding whether to suppress or embrace his darker side as he strives for ownership of the one ring.</p> <p><em>The Lord of the Rings: Gollum</em> releases in 2022 for PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S and Switch.</p> ]]></content:encoded> <dc:creator>Jamie Davies</dc:creator> <dc:language>en</dc:language> </item> <item> <title>Publisher Found for The Lord of the Rings - Gollum</title> <link>https://www.gamegrin.com/news/publisher-found-for-the-lord-of-the-rings-gollum/</link> <guid>https://www.gamegrin.com/news/publisher-found-for-the-lord-of-the-rings-gollum/</guid> <media:content medium="image" type="image/jpeg" url="https://www.gamegrin.com/assets/game/the-lord-of-the-rings-gollum/_resampled/croppedimage640200-the-lord-of-the-rings-gollum-background.png"></media:content> <media:thumbnail url="https://www.gamegrin.com/assets/game/the-lord-of-the-rings-gollum/_resampled/croppedimage640200-the-lord-of-the-rings-gollum-background.png"></media:thumbnail> <description><![CDATA[ Daedalic has found a publishing partner for the perilous quest of game development. ]]></description> <pubDate>Thu, 28 Jan 2021 20:00:01 +0000</pubDate> <content:encoded><![CDATA[ <p>Daedalic Entertainment's upcoming story-driven <em>Lord of the Rings </em>videogame tie-in has found a publisher: NACON. Announced back in 2019 and recently having been delayed to 2022, <em><a href="https://www.gamegrin.com/directory/game/the-lord-of-the-rings-gollum/feed">The Lord of the Rings - Gollum</a></em> looks to place players in control of scraggly, driven-mad-by-the-ring Gollum (formerly Sméagol) as he uses stealth, cunning and deception to outmanoeuvre his foes.</p> <p>The game takes place through a portion of the character's journey not featured elsewhere in Tolkien's fiction, "from his time as a slave below the Dark Tower to his stay with the Elves of Mirkwood." It will also give players a choice in how Gollum/Sméagol's split personality manifests. Will he be power-hungry, driven mad by the ring's influence as Gollum? Or will there be an element of lucidity, the remains of a once reasonable Sméagol?</p> <p><em>The Lord of the Rings - Gollum </em>will release on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Switch and PC in 2022.</p> ]]></content:encoded> <dc:creator>Jamie Davies</dc:creator> <dc:language>en</dc:language> </item> <item> <title>The Lord of the Rings: Gollum Teaser Trailer</title> <link>https://www.gamegrin.com/news/the-lord-of-the-rings-gollum-teaser-trailer/</link> <guid>https://www.gamegrin.com/news/the-lord-of-the-rings-gollum-teaser-trailer/</guid> <media:content medium="image" type="image/jpeg" url="https://www.gamegrin.com/assets/game/the-lord-of-the-rings-gollum/_resampled/croppedimage640200-the-lord-of-the-rings-gollum-background.png"></media:content> <media:thumbnail url="https://www.gamegrin.com/assets/game/the-lord-of-the-rings-gollum/_resampled/croppedimage640200-the-lord-of-the-rings-gollum-background.png"></media:thumbnail> <description><![CDATA[ Daedalic Entertainment reveals the official teaser trailer for The Lord of the Rings: Gollum. In partnership with Middle-earth Enterprises, a division of The Saul Zaentz Company,&hellip; ]]></description> <pubDate>Sun, 30 Aug 2020 01:00:01 +0100</pubDate> <content:encoded><![CDATA[ <p>Daedalic Entertainment reveals the official teaser trailer for <em>The Lord of the Rings: Gollum</em>. In partnership with Middle-earth Enterprises, a division of The Saul Zaentz Company, <em>The Lord of the Rings: Gollum</em> is being brought to life in-house by Daedalic Entertainment’s award-winning development team and is set for release in 2021 on Windows and all relevant console platforms at that time.</p> <p>This new title will remain true to the vision laid out in J.R.R Tolkien’s The Lord of the Rings and will also explore new events and details related to Gollum’s journey. <em>The Lord of the Rings: Gollum</em> will be powered by Unreal Engine and will be localised into multiple languages so that fans from across the globe will be able to enjoy this new action-adventure.</p> ]]></content:encoded> <dc:creator>Luke Greenfield</dc:creator> <dc:language>en</dc:language> </item> <item> <title>The GrinCast Episode 265 - The Peppa Pig Special</title> <link>https://www.gamegrin.com/articles/the-grincast-episode-265-the-peppa-pig-special/</link> <guid>https://www.gamegrin.com/articles/the-grincast-episode-265-the-peppa-pig-special/</guid> <media:content medium="image" type="image/jpeg" url="https://www.gamegrin.com/assets/Uploads/2020/08/25/_resampled/croppedimage640200-250820v2.png"></media:content> <media:thumbnail url="https://www.gamegrin.com/assets/Uploads/2020/08/25/_resampled/croppedimage640200-250820v2.png"></media:thumbnail> <description><![CDATA[ In Ace's absence the rest of the GrinCast talk about videogames and Peppa Pig? ]]></description> <pubDate>Tue, 25 Aug 2020 22:30:01 +0100</pubDate> <content:encoded><![CDATA[ <p>Welcome to the GrinCast, your guide to the world of gaming from the past week. This week Nikki hosted while DasRhodes and VeldtFalsetto kept the seats warm. <br><br>This week we talked about the reveal of <em><a href="https://www.gamegrin.com/directory/game/suicide-squad-kill-the-justice-league/feed">Suicide Squad: Kill the Justice League</a></em>, <em><a href="https://www.gamegrin.com/directory/game/gotham-knights/feed">Gotham Knights</a></em> reveal and first gameplay, and the long awaited teaser for <em><a href="https://www.gamegrin.com/directory/game/the-lord-of-the-rings-gollum/feed">The Lord of the Rings - Gollum</a></em>.<br><br>We also discussed all the content Bungie are vaulting with the release of <em><a href="https://www.gamegrin.com/directory/game/destiny-2-beyond-light/feed">Destiny 2: Beyond Light</a></em>.</p> <p><strong>Our main topic this week: We talked more about the battle between Epic Games and Apple!</strong></p> <p>Remember, if you want to chat to us, just leave a comment on the GameGrin site, or chat to us on Twitter at <a href="https://twitter.com/GameGrin" target="_blank">@GameGrin</a>. If you fancy us on the go, you can subscribe to the podcast on <a href="https://open.spotify.com/show/5Ywwcex7BA46JIOhmCKLKh" target="_blank">Spotify</a>, <a href="https://podcasts.apple.com/gb/podcast/gamegrin-grincast-feed/id1036197516" target="_blank">iTunes </a>and <a href="https://www.stitcher.com/podcast/gamegrin/grincast?refid=stpr" target="_blank">Stitcher</a>!</p> <p>Don't forget to check out our <a href="https://www.twitch.tv/gamegrin" target="_blank">Twitch</a> channel and our <a href="https://www.youtube.com/channel/UCQP95osHy5PZk3gi4coZphg" target="_blank">YouTube</a> channel for more great GameGrin content.</p> <p><a href="https://podcasts.apple.com/gb/podcast/gamegrin-grincast-feed/id1036197516"><img class="left" title="" src="https://www.gamegrin.com/assets/Uploads/2019/10/23/iTunes.jpg" alt="iTunes" width="200" height="200"></a><a href="https://www.stitcher.com/podcast/gamegrin/grincast?refid=stpr"><img class="left" title="" src="https://www.gamegrin.com/assets/Uploads/2019/10/23/Stitcher.jpg" alt="Stitcher" width="200" height="200"></a><a href="https://open.spotify.com/show/5Ywwcex7BA46JIOhmCKLKh"><img class="left" title="" src="https://www.gamegrin.com/assets/Uploads/2019/10/23/Spotify.jpg" alt="Spotify" width="200" height="200"></a></p> ]]></content:encoded> <dc:creator>Judgemental Waifu</dc:creator> <dc:language>en</dc:language> </item> <item> <title>The GrinCast Episode 249 - Let Gollum Date The Spiders</title> <link>https://www.gamegrin.com/articles/the-grincast-episode-249-let-gollum-date-the-spiders/</link> <guid>https://www.gamegrin.com/articles/the-grincast-episode-249-let-gollum-date-the-spiders/</guid> <media:content medium="image" type="image/jpeg" url="https://www.gamegrin.com/assets/Uploads/2020/05/05/_resampled/croppedimage640200-050520v2.jpg"></media:content> <media:thumbnail url="https://www.gamegrin.com/assets/Uploads/2020/05/05/_resampled/croppedimage640200-050520v2.jpg"></media:thumbnail> <description><![CDATA[ Gollum, hackers, and legal documents ]]></description> <pubDate>Tue, 05 May 2020 22:00:01 +0100</pubDate> <content:encoded><![CDATA[ <p>Welcome to the GrinCast, your guide to the world of gaming from the past week. This week Nikki hosted while Ace provided company.</p> <p>This week we talked about the Summer Game Fest, the upcoming Xbox 20/20 events, and how hackers were responsible for <em>The Last of Us Part II</em> gameplay leaking. </p> <p>We also talked about THQ Nordic and Koch Media trading some IP rights, the first screenshots of <em>The Lord of The Rings: Gollum</em> releasing, and the announcement of <em>Assassin's Creed Valhalla</em>. </p> <p><strong>Our main topic this week: What is your dream console feature? </strong></p> <p>Remember, if you want to chat to us, just leave a comment on the GameGrin site, or chat to us on Twitter at <a href="https://twitter.com/GameGrin" target="_blank">@GameGrin</a>. If you fancy us on the go, you can subscribe to the podcast on <a href="https://open.spotify.com/show/5Ywwcex7BA46JIOhmCKLKh" target="_self">Spotify</a>, <a href="https://podcasts.apple.com/gb/podcast/gamegrin-grincast-feed/id1036197516" target="_blank">iTunes</a> and <a href="https://www.stitcher.com/podcast/gamegrin/grincast?refid=stpr" target="_blank">Stitcher</a>!</p> <p>Don't forget to check out our <a href="https://www.twitch.tv/gamegrin" target="_blank">Twitch channel </a>and our <a href="https://www.youtube.com/channel/UCQP95osHy5PZk3gi4coZphg" target="_blank">YouTube channel</a> for more great GameGrin content.</p> <p><a href="https://podcasts.apple.com/gb/podcast/gamegrin-grincast-feed/id1036197516"><img class="left" title="" src="https://www.gamegrin.com/assets/Uploads/2019/10/23/iTunes.jpg" alt="iTunes" width="200" height="200"></a><a href="https://open.spotify.com/show/5Ywwcex7BA46JIOhmCKLKh"><img class="left" title="" src="https://www.gamegrin.com/assets/Uploads/2019/10/23/Spotify.jpg" alt="Spotify" width="200" height="200"></a><a href="https://www.stitcher.com/podcast/gamegrin/grincast?refid=stpr"><img class="left" title="" src="https://www.gamegrin.com/assets/Uploads/2019/10/23/Stitcher.jpg" alt="Stitcher" width="200" height="200"></a></p> ]]></content:encoded> <dc:creator>Judgemental Waifu</dc:creator> <dc:language>en</dc:language> </item> </channel> </rss>