Why We Need Anita Sarkeesian
Back in the day (like "I aim with arrow keys" back in the day) I read about women entering competitive FPS gaming during Quakecon. "Cool!" I thought to myself. "I always thought that only boys played games, but it's really neat that girls do, too." As I look back on that childhood moment, it seems like it was a world away. Women were welcomed, if unevenly, into the gaming world in the 90s and early 2000s. Games like No One Lives Forever weren't ridiculed for having female protagonists and competitive shooters such as Quake 2 and Unreal Tournament included female models as an industry standard.
Much like my formative feelings on girl gamers, that time seems lost in the misogynistic tornado of YouTube trolling, Twitter death threats, and impotent developers of today. At the blustering inception of this sweeping storm of #notallmen’s and #gamergate’s, there emerged a burgeoning voice of gender equality: a woman by the now infamous name of Anita Sarkeesian.
Anita ran a relatively small YouTube channel called Feminist Frequency that was originally dedicated to critiquing movies, shows, and books. It was tied to Bitch Media, but has since dropped the sponsor's watermark as Anita forged her own path in videogame criticism. Now she zealously crusades within the videogame industry and has become one of the most recognized (and reviled) figures in the gaming community. Through this position she has galvanized many camps and been unfairly elevated to the position of sole recognized voice of feminism within videogames. She's not perfect, but I will say this: we need her now more than ever.
Anita is the eye of the storm in the debate over the place of women in videogames. Her position is unique in that it attracts and concentrates the ire of gamers who want to keep feminism and diversity out of videogames. Before her meteoric rise to internet stardom, the gaming community's sexism was spread out. There was criticism and there were people in the community who wanted to improve their virtual spaces, but they never attracted the sheer volume of attention and vitriol that is the new norm.
Tropes vs Women in Videogames presented a pointed threat to the frothing psychosis of future Quinspiracy theorists and men's rights activists. They struck out wildly at the woman who they thought was the architect and extension of a digital gynarchist conspiracy that sought to take their videogames away. Like rabidly sexist Fox Mulders they seek to expose the "truth" of Anita's supposedly zionist, misandrist, and/or fascist agenda. In a fashion unique to the information age, a culture war was started with Feminist Frequency at its center. While I can't say I enjoy reading about the latest Twitter death threat against a female developer or journalist, I believe that though gaming has become regressive in some ways, I am glad that it is now a battlefield.
Sexism is a tumor that leeches vibrancy and joy out of gaming. I'm not happy that it exists, but I'm thankful that it is more visible than ever before. After all, you can't fix a problem you don't know about. By attracting such a strong reaction from the right wing elements of the gaming community, Tropes vs Women in Videogames has illuminated a problem in our network of players, developers, and commentators that can't be ignored.
That is why Anita is a crucial figure in the gaming community. She is the lightning rod for debate and discussion, however caustic it may be. Her personal contributions to the debate are almost irrelevant now. When she speaks out on an issue, everyone knows that she will address it with basic concepts found in Feminist Studies 101. Hell, she could say "GTA V has male characters" or "I like X-Com" and there would be a war of retweets and hashtags that would make headlines.
What Anita says is eclipsed by what she represents: the destruction of the "boys only" club of videogames. When she makes a video, she draws a line in the sand and the community takes notice. We line up on either side brandishing our many and varied digital weapons and that's a good thing. Now more than ever before we are discussing a problem in our shared identity that needs addressing. Developers are being held accountable, women are speaking out on their challenges as workers in the industry and as players at home, and representation issues are seen as legitimate. We have a long way to go for gender parity and while Anita Sarkeesian is far from perfect, having her as a focal point for debate and discussion is what we need right now.
COMMENTS
Guest - 02:09pm, 16th December 2014
anita is a known liar,who has made alot of money based on said lies....how is this in any way needed?...unless you think jack thompson and every other pseudo-scientific snake oil salesman(sorry salesperson) is needed im going to have to call BS on your theory
Guest - 03:17pm, 16th December 2014
the reason people hate on Anita it's because she's been exposed as a con artist lots of time by different people. She hardly knows anything about the games she talks about. She has taken content from "Let's Plays" of other people without their consent. Her master's thesis is a joke of epic proportions. Most of her video game examples of sexism in her videos are taken out of context, like for example it has been proven that "Dinosaur Planet" was equally a boys and girls situation but she completely ignored that fact because she didn't actually play the game. Anita firmly believes that video games affects people's behavior just like Jack Thompson did but she's praised by industry professionals while the man was hated on very harshly by everyone. Jack Thompson received threats that nobody wrote about, no one cared. But is not about how many threats you receive but what you do with them what turns you into a professional victim. Anita has been publishing her threats all around the internets for YEARS and with each one of them she only becomes more and more popular and profitable. I'm pretty sure that by now her haters know that threats only benefit her, in fact, she baits for it. Notice how Anita raised $150k to make 12 videos about sexim in video games but she has only made like 5 in 2 years. Her work about gaming was supposed to be transitory but she stayed here, but why? Because gamers put her on Colbert's show, gamers helped her get into the front page of The Newyork Times. etc. Don't you notice how convenient everything have been for her so far? But the greatest sin and threat of Anita to the gaming world it's that she speaks for all women and no one in the industry even dares to question her or be skeptical because then you instantly become into a misogynist. Thus leaving those other women that don't agree with her often extremist point of views about toxic masculinity and patriarchy completely voiceless, and the men that don't agree with her? Those are accussed of harassment and stuff, so there's no discussion like ever, just a one sided narrative. Have you read her Twitter and how she uses every single incident in the world to push her agenda? She doesn't even has respect for the dead for god's sake. At the end, Anita is not voicing for equality because if she truly did she would realize that men in video games are often badly written and as one dimensional as the female counterparts. Writing in gaming has never been particularly good to begin with... And just like there's the never ending fanboy wars on most gaming's comment sections about which is the best platform for gaming gamers discuss Anita just as aggresively. That's just how gaming has always been, gamers are extremely passionate and Anita took advantage of that and now it seems we'll have here here permanently. No more music, books, movies or TV shows criticism, she found her golden egg Goose in gaming. Many women in defense of gamergate: https://www.youtube.com/watch?v=tzwGIHUCtjU Women's counter to Anita's video about "25 benefits of being a male while gaming: https://www.youtube.com/watch?v=6d6nRUBKdB4&channel=QueenyMartha And there are so many more that people in general, those in the video game industry in particular prefer to ignore.
Guest - 03:26pm, 16th December 2014
the reason people hate on Anita it's because she's been exposed as a con artist lots of time by different people. She hardly knows anything about the games she talks about. She has taken content from "Let's Plays" of other people without their consent. Her master's thesis is a joke of epic proportions. Most of her video game examples of sexism in her videos are taken out of context, like for example it has been proven that "Dinosaur Planet" was equally a boys and girls situation but she completely ignored that fact because she didn't actually play the game. Anita firmly believes that video games affects people's behavior just like Jack Thompson did but she's praised by industry professionals while the man was hated on very harshly by everyone. Jack Thompson received threats that nobody wrote about, no one cared. But is not about how many threats you receive but what you do with them what turns you into a professional victim. Anita has been publishing her threats all around the internets for YEARS and with each one of them she only becomes more and more popular and profitable. I'm pretty sure that by now her haters know that threats only benefit her, in fact, she baits for it. Notice how Anita raised $150k to make 12 videos about sexim in video games but she has only made like 5 in 2 years. Her work about gaming was supposed to be transitory but she stayed here, but why? Because gamers put her on Colbert's show, gamers helped her get into the front page of The Newyork Times. etc. Don't you notice how convenient everything have been for her so far? But the greatest sin and threat of Anita to the gaming world it's that she speaks for all women and no one in the industry even dares to question her or be skeptical because then you instantly become into a misogynist. Thus leaving those other women that don't agree with her often extremist point of views about toxic masculinity and patriarchy completely voiceless, and the men that don't agree with her? Those are accussed of harassment and stuff, so there's no discussion like ever, just a one sided narrative. Have you read her Twitter and how she uses every single incident in the world to push her agenda? She doesn't even pay respect to the deceased. At the end, Anita is not voicing for equality because if she truly did she would realize that men in video games are often badly written and as one dimensional as the female counterparts. Writing in gaming has never been particularly good to begin with... And just like there's the never ending fanboy wars on most gaming's comment sections about which is the best platform for gaming, gamers discuss Anita just as aggresively. That's just how gaming has always been, gamers are extremely passionate and Anita took advantage of that and now it seems we'll have here here permanently. No more music, books, movies or TV shows criticism, she found her golden egg Goose in the form of gamers. Many women in defense of gamergate: https://www.youtube.com/watch?v=tzwGIHUCtjU Women's counter to Anita's video about "25 benefits of being a male while gaming: https://www.youtube.com/watch?v=6d6nRUBKdB4&channel=QueenyMartha And there are so many more that people in general, those in the video game industry in particular prefer to ignore.
Acelister - 08:26am, 18th December 2014
One fact I never see brought up is that her site Fem Freq, states that it is a registered charity. You can check out the register - there is absolutely no mention of the website or Anita Sarkeesian. I checked it myself. Every time I read a comment thread that is mostly anti-Sarkeesian, there will be at least one comment like "Why are you picking on this woman?" That question is in itself sexist. They are always attacking her stance on things, not her as a person.
Allaiyah Weyn - 09:10am, 1st February 2018
Well, I'm a woman who's played video games since the 90s & Anita Sarkeesian was BAD for gaming. Games are escapism & fantasy. Real world problems & social politics have no place in games.
Not to mention that she's a thief & a scapegoater who never actually played games, she was even recorded admiting it, & her early videos were made up of stolen gameplay footage & art, some stolen from women. She also went out of her way to silence any women who disagreed with her, & sent her sycophants to harass a man who mocked her by starting a chartity to help legitimately disadvantaged women in poor countries. because she's a hypocrate.
& since she stole the art 7 the gameplay footage & people noted no upgrade in quality in her fimling, indicating that she did not buy equipment, games, or commision artists or editors...What did she do with her crowdfund money?
Lastly, her videos had a lot of factual inaccuracies, easily due to the fact that she didn't actually play the games & made assumptions based entirely on the footage she used, & twisted it to meet her narrative.