So I Tried… Evoland II
Each edition of So I Tried… I will try a game that I have never tried before. Will I find something new to love? Will I find something new to despise? I'll take a full half hour, no matter how bad it gets or how badly I do, to see if this is the game for me. This time I went for the PC version of Evoland 2.
What I thought it was
A stroll through the gaming genres of yesteryear and today, as a sequel to the stroll through the RPG styles of yesteryear. This may be a bit of a cheat, as I know more or less exactly what I’m in for, given the fact that I’ve read our review, and played the original.
What it actually is
For the first half an hour, it’s a fairly decent 16-bit Zelda knock-off. It began with a tutorial in an 8-bit monochrome style, before the opening mock-anime cutscene. Then came a 16-bit town as you awake with no memories, and have to find a sword. Solving a puzzle resulted in a Professor Layton-esque ‘thinking, thinking, got it!’ animation, which I was utterly charmed by. You go through a forest ‘dungeon’ and fight a boss, then things take a turn for the coloured 8-bit!
Will I keep playing
As I only got to experience three (technically two) game styles, I’m eager for more. I want to play and find out what happens next! Will they return to 16-bit? Will they stop the goblins? Will it go 3D?! Such questions! Sure, I could look it up on a Wiki, and it’s been a while since I played a classic Zelda game, but this is more than worthy of the moniker Zelda-like. Until it shows me more game styles and I end up loving those, too.
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