Project Morpheus: Introducing Sony’s Latest VR Project
To some, the release of Sony’s Project Morpheus was little more than the latest development in a growing international marketplace. It was in fact far more meaningful than this; however, as the expertise and knowledge base of Sony means that their offering represents the first genuine VR competitor to the Oculus Rift. The launch was certainly met with excitement from industry experts, while consumers can also bask in the knowledge that the device is likely to hit the market during the first half of 2016 (barring any unexpected complications, of course!)
Project Morpheus and its Potential in the Market
In terms of the fundamental specification, Project Morpheus is an advanced and purposeful piece of technology. It is complete with a large, 5.7 inch OLED screen, which also boasts an impressive 1920 x RGB x 1080 resolution. The field view of this display has also been expanded to 100 degrees, offering improved visibility and an altogether more satisfying visual experience. There is even the potential for 120fps output, which is a market leading feature that makes the product compatible with a full range of activities.
On an even more interesting note, the product also supports three-dimensional audio and includes an exciting new feature called social screen. This evolves the concept of cross-platform gaming to an entirely new level, as players can share their VR experience in real-time with a large screen television. As a result, participants can share all of their gaming achievements online and in real-time, whether a slot player wins $7mil at Royal Vegas online casino or a victory is earned while playing a VR version of the hit game ‘Call of Duty’.
What will Project Morpheus mean for Gaming?
While this may not revolutionise the gaming market, it certainly adds an additional dimension and enables Sony to utilise their expertise within an evolving sector. The release of Project Morpheus has also been impeccably timed, so that it coincides with the launch of cross-platform gaming and the rise of mobile media.
It would be wrong to think of virtual reality and Sony’s new venture as being dedicated gaming concepts, however. In fact, technology of this magnitude has the potential to impact numerous sectors and marketplaces, with virtual reality already considered as a future educational and healthcare tool. This is certainly something to keep an eye on as the market and technology progress in the near future.
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