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Legrand Legacy Developers Interview

Legrand Legacy Developers Interview

We were joined by Henry ‘Uwil’ William Winata, creator of Legrand Legacy, to answer some questions. Check out the Kickstarter here.

GameGrin:

What were your biggest influences for Legrand Legacy?

Henry:

Suikoden for its tactical war and headquarters system, Legend of Dragoon for its party combat system, Final Fantasy Tactics and Joseph from the Bible for their storyline, Game of Thrones and True Blood for their dark and mature theme.

GameGrin:

How does Legrand Legacy stand out from similar titles?

Henry:

Turn-based combat requires you to take time to strategize, but with a fast paced action circle tempo so players can’t just mash the x button to blaze through combat. Not a lot of RPGs allow you to recruit NPCs and build headquarters these days. Tactical War also requires players to strategize by maximizing their advantages and minimizing their disadvantages.

GameGrin:

How tactical is the combat?

 

Henry:

It requires players to exploit opponents’ weaknesses in their attack type / element. For Tactical War, it requires players to exploit opponents’ weaknesses in troop’s type / terrain.

GameGrin:

How many and what kind of characters will be available in your roster/party?

 

Henry:

Six playable main characters with each one being very different to one another. We have a warrior, archer, mage, bandit, tank, and damage dealer. Players can switch characters during combat to utilize each character's’ uniqueness in different situations.

GameGrin:

Considering developers have turned away from it in recent years, what drove the decision to make the combat turn-based?

Henry:

My point was just made by your point. It is exactly because there are so few turn-based combat nowadays is why we decided to make our combat turn-based. There are still quite a few people out there who love turn-based and are not liking the current more real-time action based system.

GameGrin:

There's something really unique about hand drawn graphics, why choose this over more conventional methods?

Henry:

Purely for the unique style of art itself. Hand drawn art in some ways make the art more personal. We are also in some ways trying to achieve a unique art style for Legrand Legacy.

GameGrin:

What made you go with the “Evil Dead” amounts of blood in the opening cutscene?

Henry:

We want to tell the world how war and slavery are simply unpleasant, and we’re telling it as is without reservation.

GameGrin:

Are there any plans to port the game over to console past release?

Henry:

YES! So please make the PC version a success so we can port it to console!

GameGrin:

What feature do you wish you could implement, but you know is just a pipedream?

Henry:

A way more expansive war. Originally I envisioned a tactical war system where you can actually control the units during war, but it seems the amount of work on AI is too massive so we decided to trim it down.

GameGrin:

How much of a role do you hope the community have in shaping the development of Legrand Legacy?

Henry:

Try our demo [available here], give suggestions, spread the love, and back our Kickstarter! We love having the community basically be involved with us to a certain extent, I mean we are making this game for the fans, so they should be able to at least voice out what they want to see or experience!

Andrew Duncan

Andrew Duncan

Editor

Guaranteed to know more about Transformers and Deadpool than any other staff member.

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COMMENTS

Jbumi
Jbumi - 05:44pm, 30th November 2016

Yes!!  I love turn-based combat so much more than action/hack & slash!  I checked out the videos on the Kickstarter page - the combat reminds me of the Shadow Hearts series (boy, I miss that series).  

Thanks for the info - I'll be following this game now!  

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