Can You Enjoy One Hand Clapping Without Knowing Anything About Singing?
I'm not musically inclined in the slightest; I didn't even know that a viola and a violin were different instruments for the longest time. So of course, I had worries walking into One Hand Clapping, thinking that my ineptness might make the game unenjoyable in some aspects.
One Hand Clapping has an interesting premise, and the idea of using voice as a mechanic is pretty new to gaming still. The game has you lifting your voice range high, and reaching lows to control several elements in the game. There are several accessibility options available meant to facilitate your journey through the arduous task of finding out that your voice range is not all that impressive, such as changing the range manually after the pre-calibration done once you leave the first level, a physical visualiser of what notes you are hitting, and a "skip puzzle" option that will finish whichever puzzle you might be stuck on.
I dove into the options of calibration several times trying to fix my range because I wasn't capable of hitting every note expected within said range. If I calibrated it to hit the high notes comfortably, it made it difficult for me to hit the low notes without practically throat-singing. However, if I set it up so that I could hit the low notes, I felt I needed to sing at such a high pitch, that either a glass was going to break, or I was going to startle every dog in the neighbourhood because I would reach supersonic levels.
I don't know if this is due to my inability and lack of range, or if it was the game's bad reputation according to some of the reviews on Steam mentioning that it wasn't very accurate on some of the ranges.
The audio visualiser proved absolutely worthless because I could see what note I was hitting and had no idea how to get from A to C, or from C to D. I wish that One Hand Clapping had incorporated a setting that lowered the range I had to reach so that I could solve each of the puzzles without having to mess with the settings. All of the puzzles were solvable, but having to delve into the options to re-calibrate the range slowed down my progress and definitely dwindled my fun. I didn't have to use the skip option at any given point, but it didn't make for an enjoyable experience.
I'm not sure if I had a bad patch, if the game truly is as badly calibrated as some of the comments say, or if I'm just trash at singing (the most likely possibility here), but I felt I was unable to enjoy One Hand Clapping to its fullest, perhaps in part to my inability to hit the right notes, but also because of the lack of options for those that don't have the range expected for the game; it makes some of the achievements physically impossible because I don't have the range expected to be able to pass these puzzles flawlessly. If you are not very adept at singing, or the notion of having to be delving into the settings constantly to be able to find either the right range or skipping the puzzle altogether doesn't scare you off, One Hand Clapping can be a good experience, and it is technically playable, but I'd definitely advise caution if you are a complete novice at music such as myself.
COMMENTS