8 Reasons to Start Playing Fractured Space
This week, I’ve been playing Fractured Space, an Early Access capital ship-’em-up from Edge Case Games. And by “this week”, I mean on and off for a year. I’ve seen a lot of changes happen over that year, and there has never been a more exciting time to start playing. Here are eight reasons you should jump into Fractured Space today:
Good for those new to command
The new player experience is great! There’s a lot to learn, but Edge Case teaches you like a stereotypical bad father and drops you in at the deep end with some arm bands on; the tutorial simulates a real game but against AI, letting you get to grips with your flagship before moving on to real opponents. There’s also a practice arena for trying out the huge variety of ships, so the first time you find out what your secondary fire does, it isn’t against people.
Wide ship diversity
Speaking of which: there are a load of amazingly detailed spaceships for you to choose from, from three manufacturers that bestow different stats to their similar ships, allowing you to sacrifice hit points for additional speed, or vice versa. You start off with three - one from each manufacturer- and from those, you can expand outwards to hit your niche with different classes, weapons and abilities. And that’s not even starting on the skins…
Amazing visuals
Fractured Space looks amazing. while you’re in the heat of battle, you probably won’t notice the detail of the surroundings, but if you ever get the chance to just look around you’ll see incredible planetscapes set against innumerable stars, and a sun that feels alive and dangerous to be near. The scenery of space in this game adds imperceptibly to the battles, creating more tension and wonder than I’d have thought possible.
A huge sense of scale
You pilot massive space ships that are armed to the teeth. I shouldn’t need to say more, but I will: this is the closest I’ve ever come in a space game to feeling like a huge presence. Even the small ships turn slowly and can knock other ships away just by colliding with them. You know the epic sounding battles that happen occasionally in EVE Online? That kind of huge-scale battle happens every 20 minutes in Fractured Space.
Fracturoids
Time for a history lesson: in 1995 Namco patented loading screen mini-games, after the huge success of hiding Galaga in loading screens of Ridge Racer. That patent expired last year, and Edge Case have jumped at the opportunity to help alleviate the queue times for their game with Fracturoids: an Asteroids-clone that’s playable in the game lobby. I know the devs are working on leaderboards for Fractured Space in-game stats, but I’d like to compare my skills at Fracturoids to that of my friends too.
Short-ish games
A match in Fractured Space doesn’t take much more than about half an hour at most, and my average probably sits closer to the 25 minutes mark. That’s about half a match of DotA or LoL, so you can play twice as many games in the same amount of time, and Fractured Space has a whole entire dimension that those games don’t have. Literally, you can move around on the Z axis.
There’s so much more to come
All throughout their Early Access stint, Edge Case listened to the players for what Fractured Space needed. With the fans’ help, they’ve made the game feel great to play, and they’ve been hinting at a lot more to come, from new ships to a potential single-player campaign. Edge Case have consistently updated and added to Fractured Space, and from what I can gather they have no intention of stopping.
It’s free!
Well, from this week at least, it is! Edge Case have decided to open up their battleground to everyone, so there really has never been a better time to become the commander of a giant space murder machine. With the influx of new people joining now too, you’ll get into a game pretty quickly too.
So, whether you’re a space veteran or just itching to get your wings, I’ll see you out there, Captains.
COMMENTS
Matthew47 - 03:39pm, 24th September 2016
"Fractured Space is an award winning free-to-play space MOBA where you... Play solo, co-op PvE or 5-v-5 PvP."
“You know the epic sounding battles that happen occasionally in EVE Online? That kind of huge scale battle happens every 20 minutes in Fractured Space.”
Gamegrin
Really Gamegrin? I mean... REALLY? You think a 5-v-5 PvP match equals the 'epic sounding' EVE Online battles... where hundreds to thousands of players participate in a single battle? Fleets of stealth bombers, scouts, intelligence gathering, main fleets, cyno-drops/black-ops, logistics, titan/captial fleets, electronic warfare and more all come together as one in EVE Online 'epic sounding' fights. Theres more facets to large scale fleet combat then there are players in the fractured space PvP combat.
B - 09:30pm, 26th September 2016
I came here to make this same comment after looking at the steam page. Comparing a 5v5 moba to something like The Fountain War is insane and show that this guy has never played nor truly understands the scale of EVE.
TheSphericalCat - 10:12pm, 26th September 2016 Author
Thanks for your comment, I understand where you're coming from but I stand by what I wrote because the battles do feel big and multi-faceted, and while there may only be nine other players some of the ships use fighter wings as an ability so you can have a lot more ships flying around you at any one time. The thing to remember is that Fractured Space is much more accessible than EVE, particularly for those more interested in the PVP combat which - in my experience at least - doesn't become enjoyable in EVE until you get to those mutli-facted corporation wars, whereas I can get through lots of smaller-but-ultimately-more enjoyable matches in Fractured Space.